/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets; import java.util.HashSet; import java.util.Set; import com.l2jserver.gameserver.model.Elementals; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; /** * @author Kerberos */ public class ExChooseInventoryAttributeItem extends L2GameServerPacket { private final int _itemId; private final long _count; private final byte _atribute; private final int _level; private final Set<Integer> _items = new HashSet<>(); public ExChooseInventoryAttributeItem(L2PcInstance activeChar, L2ItemInstance stone) { _itemId = stone.getDisplayId(); _count = stone.getCount(); _atribute = Elementals.getItemElement(_itemId); if (_atribute == Elementals.NONE) { throw new IllegalArgumentException("Undefined Atribute item: " + stone); } _level = Elementals.getMaxElementLevel(_itemId); // Register only items that can be put an attribute stone/crystal for (L2ItemInstance item : activeChar.getInventory().getItems()) { if (item.isElementable()) { _items.add(item.getObjectId()); } } } @Override protected void writeImpl() { writeC(0xFE); writeH(0x63); writeD(_itemId); writeQ(_count); writeD(_atribute == Elementals.FIRE ? 1 : 0); // Fire writeD(_atribute == Elementals.WATER ? 1 : 0); // Water writeD(_atribute == Elementals.WIND ? 1 : 0); // Wind writeD(_atribute == Elementals.EARTH ? 1 : 0); // Earth writeD(_atribute == Elementals.HOLY ? 1 : 0); // Holy writeD(_atribute == Elementals.DARK ? 1 : 0); // Unholy writeD(_level); // Item max attribute level writeD(_items.size()); _items.forEach(this::writeD); } }