/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import java.util.ArrayList;
import java.util.List;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
public final class WareHouseWithdrawalList extends AbstractItemPacket
{
public static final int PRIVATE = 1;
public static final int CLAN = 2;
public static final int CASTLE = 3; // not sure
public static final int FREIGHT = 1;
private L2PcInstance _activeChar;
private long _playerAdena;
private final int _invSize;
private L2ItemInstance[] _items;
private final List<Integer> _itemsStackable = new ArrayList<>();
/**
* <ul>
* <li>0x01-Private Warehouse</li>
* <li>0x02-Clan Warehouse</li>
* <li>0x03-Castle Warehouse</li>
* <li>0x04-Warehouse</li>
* </ul>
*/
private int _whType;
public WareHouseWithdrawalList(L2PcInstance player, int type)
{
_activeChar = player;
_whType = type;
_playerAdena = _activeChar.getAdena();
_invSize = player.getInventory().getSize();
if (_activeChar.getActiveWarehouse() == null)
{
_log.warning("error while sending withdraw request to: " + _activeChar.getName());
return;
}
_items = _activeChar.getActiveWarehouse().getItems();
for (L2ItemInstance item : _items)
{
if (item.isStackable())
{
_itemsStackable.add(item.getDisplayId());
}
}
}
@Override
protected final void writeImpl()
{
writeC(0x42);
writeH(_whType);
writeQ(_playerAdena);
writeH(_items.length);
writeH(_itemsStackable.size());
for (int itemId : _itemsStackable)
{
writeD(itemId);
}
writeD(_invSize);
for (L2ItemInstance item : _items)
{
writeItem(item);
writeD(item.getObjectId());
writeD(0);
writeD(0);
}
}
}