/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets; import java.util.ArrayList; import java.util.List; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; public final class WareHouseWithdrawalList extends AbstractItemPacket { public static final int PRIVATE = 1; public static final int CLAN = 2; public static final int CASTLE = 3; // not sure public static final int FREIGHT = 1; private L2PcInstance _activeChar; private long _playerAdena; private final int _invSize; private L2ItemInstance[] _items; private final List<Integer> _itemsStackable = new ArrayList<>(); /** * <ul> * <li>0x01-Private Warehouse</li> * <li>0x02-Clan Warehouse</li> * <li>0x03-Castle Warehouse</li> * <li>0x04-Warehouse</li> * </ul> */ private int _whType; public WareHouseWithdrawalList(L2PcInstance player, int type) { _activeChar = player; _whType = type; _playerAdena = _activeChar.getAdena(); _invSize = player.getInventory().getSize(); if (_activeChar.getActiveWarehouse() == null) { _log.warning("error while sending withdraw request to: " + _activeChar.getName()); return; } _items = _activeChar.getActiveWarehouse().getItems(); for (L2ItemInstance item : _items) { if (item.isStackable()) { _itemsStackable.add(item.getDisplayId()); } } } @Override protected final void writeImpl() { writeC(0x42); writeH(_whType); writeQ(_playerAdena); writeH(_items.length); writeH(_itemsStackable.size()); for (int itemId : _itemsStackable) { writeD(itemId); } writeD(_invSize); for (L2ItemInstance item : _items) { writeItem(item); writeD(item.getObjectId()); writeD(0); writeD(0); } } }