/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import java.util.ArrayList;
import java.util.List;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.model.skills.Skill;
public class ExAbnormalStatusUpdateFromTarget extends L2GameServerPacket
{
private final L2Character _character;
private List<Effect> _effects = new ArrayList<>();
private static class Effect
{
protected int _skillId;
protected int _level;
protected int _duration;
protected int _caster;
public Effect(BuffInfo info)
{
final Skill skill = info.getSkill();
final L2Character caster = info.getEffector();
int casterId = 0;
if (caster != null)
{
casterId = caster.getObjectId();
}
_skillId = skill.getDisplayId();
_level = skill.getDisplayLevel();
_duration = info.getTime();
_caster = casterId;
}
}
public ExAbnormalStatusUpdateFromTarget(L2Character character)
{
_character = character;
_effects = new ArrayList<>();
for (BuffInfo info : character.getEffectList().getEffects())
{
if ((info != null) && info.isInUse())
{
final Skill skill = info.getSkill();
// TODO: Check on retail if all effects should be displayed
if (skill != null)
{
_effects.add(new Effect(info));
}
}
}
}
@Override
protected final void writeImpl()
{
writeC(0xFE);
writeH(0xE6);
writeD(_character.getObjectId());
writeH(_effects.size());
for (Effect info : _effects)
{
writeD(info._skillId);
writeH(info._level);
writeH(0x00); // Combo abnormal ?
writeH(info._duration);
writeD(info._caster);
}
}
}