/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.L2CommandChannel;
import com.l2jserver.gameserver.model.L2Party;
/**
* @author chris_00
*/
public class ExMultiPartyCommandChannelInfo extends L2GameServerPacket
{
private final L2CommandChannel _channel;
public ExMultiPartyCommandChannelInfo(L2CommandChannel channel)
{
_channel = channel;
}
@Override
protected void writeImpl()
{
if (_channel == null)
{
return;
}
writeC(0xFE);
writeH(0x31);
writeS(_channel.getLeader().getName());
writeD(0x00); // Channel loot 0 or 1
writeD(_channel.getMemberCount());
writeD(_channel.getPartys().size());
for (L2Party p : _channel.getPartys())
{
writeS(p.getLeader().getName());
writeD(p.getLeaderObjectId());
writeD(p.getMemberCount());
}
}
}