/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets; public class ExAttributeEnchantResult extends L2GameServerPacket { private final int _result; private final int _isWeapon; private final int _type; private final int _before; private final int _after; private final int _successCount; private final int _failedCount; public ExAttributeEnchantResult(int result, boolean isWeapon, int type, int before, int after, int successCount, int failedCount) { _result = result; _isWeapon = isWeapon ? 1 : 0; _type = type; _before = before; _after = after; _successCount = successCount; _failedCount = failedCount; } @Override protected final void writeImpl() { writeC(0xFE); writeH(0x62); writeD(_result); writeC(_isWeapon); writeH(_type); writeH(_before); writeH(_after); writeH(_successCount); writeH(_failedCount); } }