/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
public class ExAttributeEnchantResult extends L2GameServerPacket
{
private final int _result;
private final int _isWeapon;
private final int _type;
private final int _before;
private final int _after;
private final int _successCount;
private final int _failedCount;
public ExAttributeEnchantResult(int result, boolean isWeapon, int type, int before, int after, int successCount, int failedCount)
{
_result = result;
_isWeapon = isWeapon ? 1 : 0;
_type = type;
_before = before;
_after = after;
_successCount = successCount;
_failedCount = failedCount;
}
@Override
protected final void writeImpl()
{
writeC(0xFE);
writeH(0x62);
writeD(_result);
writeC(_isWeapon);
writeH(_type);
writeH(_before);
writeH(_after);
writeH(_successCount);
writeH(_failedCount);
}
}