/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.clientpackets; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.ExAcquireAPSkillList; /** * @author UnAfraid */ public class RequestAbilityList extends L2GameClientPacket { @Override protected void readImpl() { // Nothing to read } @Override protected void runImpl() { final L2PcInstance activeChar = getActiveChar(); if (activeChar == null) { return; } if ((activeChar.getLevel() < 99) || !activeChar.isNoble()) { activeChar.sendPacket(SystemMessageId.ABILITIES_CAN_BE_USED_BY_NOBLESSE_EXALTED_LV_99_OR_ABOVE); return; } activeChar.sendPacket(new ExAcquireAPSkillList(activeChar)); } @Override public String getType() { return getClass().getSimpleName(); } }