/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.tasks.player; import com.l2jserver.Config; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.network.serverpackets.UserInfo; /** * Task dedicated to reward player with fame while standing on siege zone. * @author UnAfraid */ public class FameTask implements Runnable { private final L2PcInstance _player; private final int _value; public FameTask(L2PcInstance player, int value) { _player = player; _value = value; } @Override public void run() { if ((_player == null) || (_player.isDead() && !Config.FAME_FOR_DEAD_PLAYERS)) { return; } if (((_player.getClient() == null) || _player.getClient().isDetached()) && !Config.OFFLINE_FAME) { return; } _player.setFame(_player.getFame() + _value); SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_ACQUIRED_S1_FAME); sm.addInt(_value); _player.sendPacket(sm); _player.sendPacket(new UserInfo(_player)); } }