/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.tasks.player;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;
/**
* Task dedicated to reward player with fame while standing on siege zone.
* @author UnAfraid
*/
public class FameTask implements Runnable
{
private final L2PcInstance _player;
private final int _value;
public FameTask(L2PcInstance player, int value)
{
_player = player;
_value = value;
}
@Override
public void run()
{
if ((_player == null) || (_player.isDead() && !Config.FAME_FOR_DEAD_PLAYERS))
{
return;
}
if (((_player.getClient() == null) || _player.getClient().isDetached()) && !Config.OFFLINE_FAME)
{
return;
}
_player.setFame(_player.getFame() + _value);
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_ACQUIRED_S1_FAME);
sm.addInt(_value);
_player.sendPacket(sm);
_player.sendPacket(new UserInfo(_player));
}
}