/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.events.impl.character;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.events.EventType;
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
import com.l2jserver.gameserver.model.skills.Skill;
/**
* An instantly executed event when L2Character is attacked by L2Character.
* @author UnAfraid
*/
public class OnCreatureDamageReceived implements IBaseEvent
{
private final L2Character _attacker;
private final L2Character _target;
private final double _damage;
private final Skill _skill;
private final boolean _crit;
private final boolean _damageOverTime;
public OnCreatureDamageReceived(L2Character attacker, L2Character target, double damage, Skill skill, boolean crit, boolean damageOverTime)
{
_attacker = attacker;
_target = target;
_damage = damage;
_skill = skill;
_crit = crit;
_damageOverTime = damageOverTime;
}
public final L2Character getAttacker()
{
return _attacker;
}
public final L2Character getTarget()
{
return _target;
}
public double getDamage()
{
return _damage;
}
public Skill getSkill()
{
return _skill;
}
public boolean isCritical()
{
return _crit;
}
public boolean isDamageOverTime()
{
return _damageOverTime;
}
@Override
public EventType getType()
{
return EventType.ON_CREATURE_DAMAGE_RECEIVED;
}
}