/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.actor.instance.L2BoatInstance;
/**
* @author Maktakien
*/
public class VehicleDeparture extends L2GameServerPacket
{
private final int _objId, _x, _y, _z, _moveSpeed, _rotationSpeed;
/**
* @param boat
*/
public VehicleDeparture(L2BoatInstance boat)
{
_objId = boat.getObjectId();
_x = boat.getXdestination();
_y = boat.getYdestination();
_z = boat.getZdestination();
_moveSpeed = (int) boat.getMoveSpeed();
_rotationSpeed = (int) boat.getStat().getRotationSpeed();
}
@Override
protected void writeImpl()
{
writeC(0x6C);
writeD(_objId);
writeD(_moveSpeed);
writeD(_rotationSpeed);
writeD(_x);
writeD(_y);
writeD(_z);
}
}