/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.events.impl.character.player;
import com.l2jserver.gameserver.model.events.EventType;
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
import com.l2jserver.gameserver.network.L2GameClient;
/**
* @author UnAfraid
*/
public class OnPlayerDelete implements IBaseEvent
{
private final int _objectId;
private final String _name;
private final L2GameClient _client;
public OnPlayerDelete(int objectId, String name, L2GameClient client)
{
_objectId = objectId;
_name = name;
_client = client;
}
public int getObjectId()
{
return _objectId;
}
public String getName()
{
return _name;
}
public L2GameClient getClient()
{
return _client;
}
@Override
public EventType getType()
{
return EventType.ON_PLAYER_DELETE;
}
}