/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.status;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.Duel;
import com.l2jserver.gameserver.model.stats.Stats;
import com.l2jserver.gameserver.util.Util;
public class SummonStatus extends PlayableStatus
{
public SummonStatus(L2Summon activeChar)
{
super(activeChar);
}
@Override
public void reduceHp(double value, L2Character attacker)
{
reduceHp(value, attacker, true, false, false);
}
@Override
public void reduceHp(double value, L2Character attacker, boolean awake, boolean isDOT, boolean isHPConsumption)
{
if ((attacker == null) || getActiveChar().isDead())
{
return;
}
final L2PcInstance attackerPlayer = attacker.getActingPlayer();
if ((attackerPlayer != null) && ((getActiveChar().getOwner() == null) || (getActiveChar().getOwner().getDuelId() != attackerPlayer.getDuelId())))
{
attackerPlayer.setDuelState(Duel.DUELSTATE_INTERRUPTED);
}
final L2PcInstance caster = getActiveChar().getTransferingDamageTo();
if (getActiveChar().getOwner().getParty() != null)
{
if ((caster != null) && Util.checkIfInRange(1000, getActiveChar(), caster, true) && !caster.isDead() && getActiveChar().getParty().getMembers().contains(caster))
{
int transferDmg = 0;
transferDmg = ((int) value * (int) getActiveChar().getStat().calcStat(Stats.TRANSFER_DAMAGE_TO_PLAYER, 0, null, null)) / 100;
transferDmg = Math.min((int) caster.getCurrentHp() - 1, transferDmg);
if (transferDmg > 0)
{
int membersInRange = 0;
for (L2PcInstance member : caster.getParty().getMembers())
{
if (Util.checkIfInRange(1000, member, caster, false) && (member != caster))
{
membersInRange++;
}
}
if ((attacker instanceof L2Playable) && (caster.getCurrentCp() > 0))
{
if (caster.getCurrentCp() > transferDmg)
{
caster.getStatus().reduceCp(transferDmg);
}
else
{
transferDmg = (int) (transferDmg - caster.getCurrentCp());
caster.getStatus().reduceCp((int) caster.getCurrentCp());
}
}
if (membersInRange > 0)
{
caster.reduceCurrentHp(transferDmg / membersInRange, attacker, null);
value -= transferDmg;
}
}
}
}
else if ((caster != null) && (caster == getActiveChar().getOwner()) && Util.checkIfInRange(1000, getActiveChar(), caster, true) && !caster.isDead()) // when no party, transfer only to owner (caster)
{
int transferDmg = 0;
transferDmg = ((int) value * (int) getActiveChar().getStat().calcStat(Stats.TRANSFER_DAMAGE_TO_PLAYER, 0, null, null)) / 100;
transferDmg = Math.min((int) caster.getCurrentHp() - 1, transferDmg);
if (transferDmg > 0)
{
if ((attacker instanceof L2Playable) && (caster.getCurrentCp() > 0))
{
if (caster.getCurrentCp() > transferDmg)
{
caster.getStatus().reduceCp(transferDmg);
}
else
{
transferDmg = (int) (transferDmg - caster.getCurrentCp());
caster.getStatus().reduceCp((int) caster.getCurrentCp());
}
}
caster.reduceCurrentHp(transferDmg, attacker, null);
value -= transferDmg;
}
}
super.reduceHp(value, attacker, awake, isDOT, isHPConsumption);
}
@Override
public L2Summon getActiveChar()
{
return (L2Summon) super.getActiveChar();
}
}