/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package ai.npc.AdventurersGuide; import ai.npc.AbstractNpcAI; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.holders.SkillHolder; import com.l2jserver.gameserver.model.skills.Skill; /** * Adventurers Guide AI. * @author St3eT */ public final class AdventurersGuide extends AbstractNpcAI { // NPCs private static final int[] ADVENTURERS_GUIDE = { 32327, 33454, // Newbie Helper }; // Skills private static final SkillHolder BLESS_PROTECTION = new SkillHolder(5182, 1); // Blessing of Protection private static final SkillHolder KNIGHT = new SkillHolder(15648, 1); // Knight's Harmony (Adventurer) private static final SkillHolder WARRIOR = new SkillHolder(15649, 1); // Warrior's Harmony (Adventurer) private static final SkillHolder WIZARD = new SkillHolder(15650, 1); // Wizard's Harmony (Adventurer) private static final SkillHolder[] GROUP_BUFFS = { new SkillHolder(15642, 1), // Horn Melody (Adventurer) new SkillHolder(15643, 1), // Drum Melody (Adventurer) new SkillHolder(15644, 1), // Pipe Organ Melody (Adventurer) new SkillHolder(15645, 1), // Guitar Melody (Adventurer) new SkillHolder(15646, 1), // Harp Melody (Adventurer) new SkillHolder(15647, 1), // Lute Melody (Adventurer) new SkillHolder(15651, 1), // Prevailing Sonata (Adventurer) new SkillHolder(15652, 1), // Daring Sonata (Adventurer) new SkillHolder(15653, 1), // Refreshing Sonata (Adventurer) }; private AdventurersGuide() { super(AdventurersGuide.class.getSimpleName(), "ai/npc"); addStartNpc(ADVENTURERS_GUIDE); addTalkId(ADVENTURERS_GUIDE); addFirstTalkId(ADVENTURERS_GUIDE); } @Override public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { String htmltext = null; switch (event) { case "guide-01.html": case "guide-02.html": case "guide-03.html": case "guide-04.html": { htmltext = event; break; } case "weakenBreath": { if (player.getShilensBreathDebuffLevel() < 3) { htmltext = "guide-noBreath.html"; break; } player.setShilensBreathDebuffLevel(2); htmltext = ""; // TODO: Any success html? break; } case "knight": { htmltext = applyBuffs(npc, player, KNIGHT.getSkill()); break; } case "warrior": { htmltext = applyBuffs(npc, player, WARRIOR.getSkill()); break; } case "wizard": { htmltext = applyBuffs(npc, player, WIZARD.getSkill()); break; } } return htmltext; } @Override public String onFirstTalk(L2Npc npc, L2PcInstance player) { return "guide.html"; } private String applyBuffs(L2Npc npc, L2PcInstance player, Skill skill) { if (player.getLevel() > 90) { return "guide-noBuffs.html"; } for (SkillHolder holder : GROUP_BUFFS) { holder.getSkill().applyEffects(npc, player); } skill.applyEffects(npc, player); if ((player.getLevel() < 40) && (player.getClassId().level() <= 1)) { BLESS_PROTECTION.getSkill().applyEffects(npc, player); } return null; } public static void main(String[] args) { new AdventurersGuide(); } }