/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.events.impl.character.npc; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.events.EventType; import com.l2jserver.gameserver.model.events.impl.IBaseEvent; /** * An instantly executed event when L2Character is killed by L2Character. * @author UnAfraid */ public class OnNpcCreatureSee implements IBaseEvent { private final L2Npc _npc; private final L2Character _creature; private final boolean _isSummon; public OnNpcCreatureSee(L2Npc npc, L2Character creature, boolean isSummon) { _npc = npc; _creature = creature; _isSummon = isSummon; } public final L2Npc getNpc() { return _npc; } public final L2Character getCreature() { return _creature; } public boolean isSummon() { return _isSummon; } @Override public EventType getType() { return EventType.ON_NPC_CREATURE_SEE; } }