/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.events.impl.character.npc;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.events.EventType;
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
/**
* An instantly executed event when L2Character is killed by L2Character.
* @author UnAfraid
*/
public class OnNpcCreatureSee implements IBaseEvent
{
private final L2Npc _npc;
private final L2Character _creature;
private final boolean _isSummon;
public OnNpcCreatureSee(L2Npc npc, L2Character creature, boolean isSummon)
{
_npc = npc;
_creature = creature;
_isSummon = isSummon;
}
public final L2Npc getNpc()
{
return _npc;
}
public final L2Character getCreature()
{
return _creature;
}
public boolean isSummon()
{
return _isSummon;
}
@Override
public EventType getType()
{
return EventType.ON_NPC_CREATURE_SEE;
}
}