/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package ai.group_template; import ai.npc.AbstractNpcAI; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; /** * Orbis Temple Statues AI. * @author Mobius */ public class OrbisTempleStatues extends AbstractNpcAI { // Npcs private static final int VICTIM = 22913; private static final int GUARD = 22916; private static final int THROWER = 22919; private static final int ANCIENT_HERO = 22925; // Items private static final int SWORD = 15280; private static final int SPEAR = 17372; public OrbisTempleStatues() { super(OrbisTempleStatues.class.getSimpleName(), "ai/group_template"); addSpawnId(VICTIM, GUARD, THROWER, ANCIENT_HERO); addAttackId(VICTIM, GUARD, THROWER, ANCIENT_HERO); } @Override public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet) { switch (npc.getId()) { case VICTIM: case GUARD: { npc.setRHandId(SWORD); // TODO: Find better way to change animation. break; } case THROWER: { npc.setRHandId(SPEAR); break; } } return super.onAttack(npc, attacker, damage, isPet); } @Override public String onSpawn(L2Npc npc) { npc.setIsNoRndWalk(true); return super.onSpawn(npc); } public static void main(String[] args) { new OrbisTempleStatues(); } }