/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.actor.L2Character;
/**
* @author Kerberos
*/
public class VehicleStarted extends L2GameServerPacket
{
private final int _objectId;
private final int _state;
/**
* @param boat
* @param state
*/
public VehicleStarted(L2Character boat, int state)
{
_objectId = boat.getObjectId();
_state = state;
}
@Override
protected void writeImpl()
{
writeC(0xC0);
writeD(_objectId);
writeD(_state);
}
}