/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
public class ShortBuffStatusUpdate extends L2GameServerPacket
{
public static final ShortBuffStatusUpdate RESET_SHORT_BUFF = new ShortBuffStatusUpdate(0, 0, 0);
private final int _skillId;
private final int _skillLvl;
private final int _duration;
public ShortBuffStatusUpdate(int skillId, int skillLvl, int duration)
{
_skillId = skillId;
_skillLvl = skillLvl;
_duration = duration;
}
@Override
protected final void writeImpl()
{
writeC(0xfa);
writeD(_skillId);
writeD(_skillLvl);
writeD(_duration);
}
}