/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
/**
* @author Gnacik
*/
public class L2EventMonsterInstance extends L2MonsterInstance
{
// Block offensive skills usage on event mobs
// mainly for AoE skills, disallow kill many event mobs
// with one skill
public boolean block_skill_attack = false;
// Event mobs should drop items to ground
// but item pickup must be protected to killer
// TODO: Some mobs need protect drop for spawner
public boolean drop_on_ground = false;
/**
* Creates an event monster.
* @param template the event monster NPC template
*/
public L2EventMonsterInstance(L2NpcTemplate template)
{
super(template);
setInstanceType(InstanceType.L2EventMobInstance);
}
public void eventSetBlockOffensiveSkills(boolean value)
{
block_skill_attack = value;
}
public void eventSetDropOnGround(boolean value)
{
drop_on_ground = value;
}
public boolean eventDropOnGround()
{
return drop_on_ground;
}
public boolean eventSkillAttackBlocked()
{
return block_skill_attack;
}
}