/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import com.l2jserver.gameserver.enums.InstanceType; import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate; /** * @author Gnacik */ public class L2EventMonsterInstance extends L2MonsterInstance { // Block offensive skills usage on event mobs // mainly for AoE skills, disallow kill many event mobs // with one skill public boolean block_skill_attack = false; // Event mobs should drop items to ground // but item pickup must be protected to killer // TODO: Some mobs need protect drop for spawner public boolean drop_on_ground = false; /** * Creates an event monster. * @param template the event monster NPC template */ public L2EventMonsterInstance(L2NpcTemplate template) { super(template); setInstanceType(InstanceType.L2EventMobInstance); } public void eventSetBlockOffensiveSkills(boolean value) { block_skill_attack = value; } public void eventSetDropOnGround(boolean value) { drop_on_ground = value; } public boolean eventDropOnGround() { return drop_on_ground; } public boolean eventSkillAttackBlocked() { return block_skill_attack; } }