/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.Config; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.stats.Stats; /** * @author -Wooden-, KenM */ public class ExStorageMaxCount extends L2GameServerPacket { private final int _inventory; private final int _warehouse; private final int _freight; private final int _clan; private final int _privateSell; private final int _privateBuy; private final int _receipeD; private final int _recipe; private final int _inventoryExtraSlots; private final int _inventoryQuestItems; public ExStorageMaxCount(L2PcInstance activeChar) { _inventory = activeChar.getInventoryLimit(); _warehouse = activeChar.getWareHouseLimit(); _freight = Config.ALT_FREIGHT_SLOTS; _privateSell = activeChar.getPrivateSellStoreLimit(); _privateBuy = activeChar.getPrivateBuyStoreLimit(); _clan = Config.WAREHOUSE_SLOTS_CLAN; _receipeD = activeChar.getDwarfRecipeLimit(); _recipe = activeChar.getCommonRecipeLimit(); _inventoryExtraSlots = (int) activeChar.getStat().calcStat(Stats.INV_LIM, 0, null, null); _inventoryQuestItems = Config.INVENTORY_MAXIMUM_QUEST_ITEMS; } @Override protected void writeImpl() { writeC(0xFE); writeH(0x2F); writeD(_inventory); writeD(_warehouse); writeD(_freight); writeD(_clan); writeD(_privateSell); writeD(_privateBuy); writeD(_receipeD); writeD(_recipe); writeD(_inventoryExtraSlots); // Belt inventory slots increase count writeD(_inventoryQuestItems); writeD(40); // TODO: Find me! writeD(40); // TODO: Find me! } }