/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.clientpackets;
import java.nio.BufferUnderflowException;
import com.l2jserver.Config;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.instancemanager.JumpManager;
import com.l2jserver.gameserver.instancemanager.JumpManager.JumpWay;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.ExFlyMove;
import com.l2jserver.gameserver.network.serverpackets.StopMove;
import com.l2jserver.gameserver.util.Util;
/**
* This class ...
* @version $Revision: 1.11.2.4.2.4 $ $Date: 2005/03/27 15:29:30 $
*/
public class MoveBackwardToLocation extends L2GameClientPacket
{
private static final String _C__0F_MOVEBACKWARDTOLOC = "[C] 0F MoveBackwardToLoc";
// cdddddd
private int _targetX;
private int _targetY;
private int _targetZ;
private int _originX;
private int _originY;
private int _originZ;
@SuppressWarnings("unused")
private int _moveMovement;
@Override
protected void readImpl()
{
_targetX = readD();
_targetY = readD();
_targetZ = readD();
_originX = readD();
_originY = readD();
_originZ = readD();
try
{
_moveMovement = readD(); // is 0 if cursor keys are used 1 if mouse is used
}
catch (BufferUnderflowException e)
{
if (Config.L2WALKER_PROTECTION)
{
L2PcInstance activeChar = getClient().getActiveChar();
Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " is trying to use L2Walker and got kicked.", Config.DEFAULT_PUNISH);
}
}
}
@Override
protected void runImpl()
{
L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
{
return;
}
if ((Config.PLAYER_MOVEMENT_BLOCK_TIME > 0) && !activeChar.isGM() && (activeChar.getNotMoveUntil() > System.currentTimeMillis()))
{
activeChar.sendPacket(SystemMessageId.YOU_CANNOT_MOVE_WHILE_SPEAKING_TO_AN_NPC_ONE_MOMENT_PLEASE);
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
if ((_targetX == _originX) && (_targetY == _originY) && (_targetZ == _originZ))
{
activeChar.sendPacket(new StopMove(activeChar));
return;
}
// Correcting targetZ from floor level to head level (?)
// Client is giving floor level as targetZ but that floor level doesn't
// match our current geodata and teleport coords as good as head level!
// L2J uses floor, not head level as char coordinates. This is some
// sort of incompatibility fix.
// Validate position packets sends head level.
_targetZ += activeChar.getTemplate().getCollisionHeight();
if (activeChar.getTeleMode() > 0)
{
// Sayune
if ((activeChar.getTeleMode() == 3) || (activeChar.getTeleMode() == 4))
{
if (activeChar.getTeleMode() == 3)
{
activeChar.setTeleMode(0);
}
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
activeChar.stopMove(null, false);
activeChar.abortAttack();
activeChar.abortCast();
activeChar.setTarget(null);
activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
JumpWay jw = JumpManager.getInstance().new JumpWay();
jw.add(JumpManager.getInstance().new JumpNode(_targetX, _targetY, _targetZ, -1));
activeChar.sendPacket(new ExFlyMove(activeChar.getObjectId(), -1, jw));
activeChar.setXYZ(_targetX, _targetY, _targetZ);
return;
}
if (activeChar.getTeleMode() == 1)
{
activeChar.setTeleMode(0);
}
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
activeChar.teleToLocation(new Location(_targetX, _targetY, _targetZ));
return;
}
double dx = _targetX - activeChar.getX();
double dy = _targetY - activeChar.getY();
// Can't move if character is confused, or trying to move a huge distance
if (activeChar.isOutOfControl() || (((dx * dx) + (dy * dy)) > 98010000)) // 9900*9900
{
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(_targetX, _targetY, _targetZ));
}
@Override
public String getType()
{
return _C__0F_MOVEBACKWARDTOLOC;
}
}