/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.model.L2Object; public final class TeleportToLocation extends L2GameServerPacket { private final int _targetObjId; private final int _x; private final int _y; private final int _z; private final int _heading; public TeleportToLocation(L2Object obj, int x, int y, int z, int heading) { _targetObjId = obj.getObjectId(); _x = x; _y = y; _z = z; _heading = heading; } @Override protected final void writeImpl() { writeC(0x22); writeD(_targetObjId); writeD(_x); writeD(_y); writeD(_z); writeD(0x00); // isValidation ?? writeD(_heading); // nYaw } }