/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.L2Object;
public final class TeleportToLocation extends L2GameServerPacket
{
private final int _targetObjId;
private final int _x;
private final int _y;
private final int _z;
private final int _heading;
public TeleportToLocation(L2Object obj, int x, int y, int z, int heading)
{
_targetObjId = obj.getObjectId();
_x = x;
_y = y;
_z = z;
_heading = heading;
}
@Override
protected final void writeImpl()
{
writeC(0x22);
writeD(_targetObjId);
writeD(_x);
writeD(_y);
writeD(_z);
writeD(0x00); // isValidation ??
writeD(_heading); // nYaw
}
}