/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.clientpackets;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.events.EventDispatcher;
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerChangeToAwakenedClass;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
/**
* @author Sdw
*/
public class RequestChangeToAwakenedClass extends L2GameClientPacket
{
private static final String _C__D0_A1_REQUESTCHANGETOAWAKENEDCLASS = "[C] D0;A2 RequestChangeToAwakenedClass";
private boolean _change;
@Override
protected void readImpl()
{
_change = readD() == 1;
}
@Override
protected void runImpl()
{
final L2PcInstance player = getClient().getActiveChar();
if (player == null)
{
return;
}
if (_change)
{
EventDispatcher.getInstance().notifyEventAsync(new OnPlayerChangeToAwakenedClass(player), player);
}
else
{
player.sendPacket(ActionFailed.STATIC_PACKET);
}
}
@Override
public String getType()
{
return _C__D0_A1_REQUESTCHANGETOAWAKENEDCLASS;
}
}