/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.clientpackets; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.events.EventDispatcher; import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerChangeToAwakenedClass; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; /** * @author Sdw */ public class RequestChangeToAwakenedClass extends L2GameClientPacket { private static final String _C__D0_A1_REQUESTCHANGETOAWAKENEDCLASS = "[C] D0;A2 RequestChangeToAwakenedClass"; private boolean _change; @Override protected void readImpl() { _change = readD() == 1; } @Override protected void runImpl() { final L2PcInstance player = getClient().getActiveChar(); if (player == null) { return; } if (_change) { EventDispatcher.getInstance().notifyEventAsync(new OnPlayerChangeToAwakenedClass(player), player); } else { player.sendPacket(ActionFailed.STATIC_PACKET); } } @Override public String getType() { return _C__D0_A1_REQUESTCHANGETOAWAKENEDCLASS; } }