/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets.auctionhouse;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
/**
* @author Erlandys
*/
public class ExResponseCommissionInfo extends L2GameServerPacket
{
L2PcInstance player;
L2ItemInstance item;
boolean success;
public ExResponseCommissionInfo(L2PcInstance _player, int _itemOID, boolean _success)
{
player = _player;
item = player.getInventory().getItemByObjectId(_itemOID);
success = _success;
}
@Override
protected void writeImpl()
{
writeC(0xFE);
writeH(0xF4);
writeD(success ? 0x01 : 0x00); // TODO: Success
writeD(0x00); // ItemID
writeD(0x00); // TODO: Price
writeQ(0x00); // TODO: Count
writeD(0x00); // TODO: Duration
writeD(-0x01); // TODO: Unknown
writeD(0x00); // TODO: Unknown
}
}