/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets.friend;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
/**
* Support for "Chat with Friends" dialog. <br />
* Inform player about friend online status change
* @author JIV
*/
public class L2FriendStatus extends L2GameServerPacket
{
public static final int MODE_OFFLINE = 0;
public static final int MODE_ONLINE = 1;
public static final int MODE_LEVEL = 2;
public static final int MODE_CLASS = 3;
private final int _type;
private final int _objectId;
private final int _classId;
private final int _level;
private final String _name;
public L2FriendStatus(L2PcInstance player, int type)
{
_objectId = player.getObjectId();
_classId = player.getActiveClass();
_level = player.getLevel();
_name = player.getName();
_type = type;
}
@Override
protected final void writeImpl()
{
writeC(0x59);
writeD(_type);
writeS(_name);
switch (_type)
{
case MODE_OFFLINE:
{
writeD(_objectId);
break;
}
case MODE_LEVEL:
{
writeD(_level);
break;
}
case MODE_CLASS:
{
writeD(_classId);
break;
}
}
}
}