/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets.friend; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket; /** * Support for "Chat with Friends" dialog. <br /> * Inform player about friend online status change * @author JIV */ public class L2FriendStatus extends L2GameServerPacket { public static final int MODE_OFFLINE = 0; public static final int MODE_ONLINE = 1; public static final int MODE_LEVEL = 2; public static final int MODE_CLASS = 3; private final int _type; private final int _objectId; private final int _classId; private final int _level; private final String _name; public L2FriendStatus(L2PcInstance player, int type) { _objectId = player.getObjectId(); _classId = player.getActiveClass(); _level = player.getLevel(); _name = player.getName(); _type = type; } @Override protected final void writeImpl() { writeC(0x59); writeD(_type); writeS(_name); switch (_type) { case MODE_OFFLINE: { writeD(_objectId); break; } case MODE_LEVEL: { writeD(_level); break; } case MODE_CLASS: { writeD(_classId); break; } } } }