/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.model.Shortcut; public final class ShortCutRegister extends L2GameServerPacket { private final Shortcut _shortcut; /** * Register new skill shortcut * @param shortcut */ public ShortCutRegister(Shortcut shortcut) { _shortcut = shortcut; } @Override protected final void writeImpl() { writeC(0x44); writeD(_shortcut.getType().ordinal()); writeD(_shortcut.getSlot() + (_shortcut.getPage() * 12)); // C4 Client switch (_shortcut.getType()) { case ITEM: { writeD(_shortcut.getId()); writeD(_shortcut.getCharacterType()); writeD(_shortcut.getSharedReuseGroup()); writeD(0x00); // unknown writeD(0x00); // unknown writeD(0x00); // item augment id writeD(0x00); // TODO: Find me, item visual id ? break; } case SKILL: { writeD(_shortcut.getId()); writeD(_shortcut.getLevel()); writeD(_shortcut.getSharedReuseGroup()); writeC(0x00); // C5 writeD(_shortcut.getCharacterType()); writeD(0x00); // TODO: Find me writeD(0x00); // TODO: Find me break; } case ACTION: case MACRO: case RECIPE: case BOOKMARK: { writeD(_shortcut.getId()); writeD(_shortcut.getCharacterType()); } } } }