/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.Shortcut;
public final class ShortCutRegister extends L2GameServerPacket
{
private final Shortcut _shortcut;
/**
* Register new skill shortcut
* @param shortcut
*/
public ShortCutRegister(Shortcut shortcut)
{
_shortcut = shortcut;
}
@Override
protected final void writeImpl()
{
writeC(0x44);
writeD(_shortcut.getType().ordinal());
writeD(_shortcut.getSlot() + (_shortcut.getPage() * 12)); // C4 Client
switch (_shortcut.getType())
{
case ITEM:
{
writeD(_shortcut.getId());
writeD(_shortcut.getCharacterType());
writeD(_shortcut.getSharedReuseGroup());
writeD(0x00); // unknown
writeD(0x00); // unknown
writeD(0x00); // item augment id
writeD(0x00); // TODO: Find me, item visual id ?
break;
}
case SKILL:
{
writeD(_shortcut.getId());
writeD(_shortcut.getLevel());
writeD(_shortcut.getSharedReuseGroup());
writeC(0x00); // C5
writeD(_shortcut.getCharacterType());
writeD(0x00); // TODO: Find me
writeD(0x00); // TODO: Find me
break;
}
case ACTION:
case MACRO:
case RECIPE:
case BOOKMARK:
{
writeD(_shortcut.getId());
writeD(_shortcut.getCharacterType());
}
}
}
}