/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets; import java.util.Set; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.skills.AbnormalVisualEffect; /** * @author Sdw */ public class NpcInfoAbnormalVisualEffect extends L2GameServerPacket { private final L2Npc _npc; public NpcInfoAbnormalVisualEffect(L2Npc npc) { _npc = npc; } @Override protected final void writeImpl() { writeC(0x4B); writeD(_npc.getObjectId()); writeD(_npc.getTransformation() == null ? 0 : _npc.getTransformation().getId()); final Set<AbnormalVisualEffect> abnormalVisualEffects = _npc.getCurrentAbnormalVisualEffects(); writeD(abnormalVisualEffects.size()); for (AbnormalVisualEffect abnormalVisualEffect : abnormalVisualEffects) { writeH(abnormalVisualEffect.getClientId()); } } }