/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.items.enchant;
import java.util.HashSet;
import java.util.Set;
import java.util.logging.Level;
import com.l2jserver.gameserver.data.xml.impl.EnchantItemGroupsData;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.items.type.EtcItemType;
import com.l2jserver.gameserver.model.items.type.ItemType;
import com.l2jserver.gameserver.network.Debug;
import com.l2jserver.gameserver.util.Util;
import com.l2jserver.util.Rnd;
/**
* @author UnAfraid
*/
public final class EnchantScroll extends AbstractEnchantItem
{
private final boolean _isWeapon;
private final boolean _isBlessed;
private final boolean _isSafe;
private final int _scrollGroupId;
private Set<Integer> _items;
public EnchantScroll(StatsSet set)
{
super(set);
_scrollGroupId = set.getInt("scrollGroupId", 0);
final ItemType type = getItem().getItemType();
_isWeapon = (type == EtcItemType.ANCIENT_CRYSTAL_ENCHANT_WP) || (type == EtcItemType.BLESS_SCRL_ENCHANT_WP) || (type == EtcItemType.SCRL_ENCHANT_WP);
_isBlessed = (type == EtcItemType.BLESS_SCRL_ENCHANT_AM) || (type == EtcItemType.BLESS_SCRL_ENCHANT_WP);
_isSafe = (type == EtcItemType.ANCIENT_CRYSTAL_ENCHANT_AM) || (type == EtcItemType.ANCIENT_CRYSTAL_ENCHANT_WP);
}
@Override
public boolean isWeapon()
{
return _isWeapon;
}
/**
* @return {@code true} for blessed scrolls (enchanted item will remain on failure), {@code false} otherwise
*/
public boolean isBlessed()
{
return _isBlessed;
}
/**
* @return {@code true} for safe-enchant scrolls (enchant level will remain on failure), {@code false} otherwise
*/
public boolean isSafe()
{
return _isSafe;
}
/**
* @return id of scroll group that should be used
*/
public int getScrollGroupId()
{
return _scrollGroupId;
}
/**
* Enforces current scroll to use only those items as possible items to enchant
* @param itemId
*/
public void addItem(int itemId)
{
if (_items == null)
{
_items = new HashSet<>();
}
_items.add(itemId);
}
/**
* @param itemToEnchant the item to be enchanted
* @param supportItem the support item used when enchanting (can be null)
* @return {@code true} if this scroll can be used with the specified support item and the item to be enchanted, {@code false} otherwise
*/
@Override
public boolean isValid(L2ItemInstance itemToEnchant, EnchantSupportItem supportItem)
{
if ((_items != null) && !_items.contains(itemToEnchant.getId()))
{
return false;
}
else if ((supportItem != null))
{
if (isBlessed())
{
return false;
}
else if (!supportItem.isValid(itemToEnchant, supportItem))
{
return false;
}
else if (supportItem.isWeapon() != isWeapon())
{
return false;
}
}
return super.isValid(itemToEnchant, supportItem);
}
/**
* @param player
* @param enchantItem
* @return the chance of current scroll's group.
*/
public double getChance(L2PcInstance player, L2ItemInstance enchantItem)
{
if (EnchantItemGroupsData.getInstance().getScrollGroup(_scrollGroupId) == null)
{
_log.log(Level.WARNING, getClass().getSimpleName() + ": Unexistent enchant scroll group specified for enchant scroll: " + getId());
return -1;
}
final EnchantItemGroup group = EnchantItemGroupsData.getInstance().getItemGroup(enchantItem.getItem(), _scrollGroupId);
if (group == null)
{
_log.log(Level.WARNING, getClass().getSimpleName() + ": Couldn't find enchant item group for scroll: " + getId() + " requested by: " + player);
return -1;
}
return group.getChance(enchantItem.getEnchantLevel());
}
/**
* @param player
* @param enchantItem
* @param supportItem
* @return the total chance for success rate of this scroll
*/
public EnchantResultType calculateSuccess(L2PcInstance player, L2ItemInstance enchantItem, EnchantSupportItem supportItem)
{
if (!isValid(enchantItem, supportItem))
{
return EnchantResultType.ERROR;
}
final double chance = getChance(player, enchantItem);
if (chance == -1)
{
return EnchantResultType.ERROR;
}
final double bonusRate = getBonusRate();
final double supportBonusRate = (supportItem != null) ? supportItem.getBonusRate() : 0;
final double finalChance = Math.min(chance + bonusRate + supportBonusRate, 100);
final double random = 100 * Rnd.nextDouble();
final boolean success = (random < finalChance);
if (player.isDebug())
{
final EnchantItemGroup group = EnchantItemGroupsData.getInstance().getItemGroup(enchantItem.getItem(), _scrollGroupId);
final StatsSet set = new StatsSet();
if (isBlessed())
{
set.set("isBlessed", isBlessed());
}
if (isSafe())
{
set.set("isSafe", isSafe());
}
set.set("chance", Util.formatDouble(chance, "#.##"));
if (bonusRate > 0)
{
set.set("bonusRate", Util.formatDouble(bonusRate, "#.##"));
}
if (supportBonusRate > 0)
{
set.set("supportBonusRate", Util.formatDouble(supportBonusRate, "#.##"));
}
set.set("finalChance", Util.formatDouble(finalChance, "#.##"));
set.set("random", Util.formatDouble(random, "#.##"));
set.set("success", success);
set.set("item group", group.getName());
set.set("scroll group", _scrollGroupId);
Debug.sendItemDebug(player, enchantItem, set);
}
return success ? EnchantResultType.SUCCESS : EnchantResultType.FAILURE;
}
}