/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.tasks.character; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.network.serverpackets.FlyToLocation; /** * Task dedicated to fly a player to the location * @author xban1x */ public final class FlyToLocationTask implements Runnable { private final L2Character _character; private final L2Object _target; private final Skill _skill; public FlyToLocationTask(L2Character character, L2Object target, Skill skill) { _character = character; _target = target; _skill = skill; } @Override public void run() { if (_character != null) { _character.broadcastPacket(new FlyToLocation(_character, _target, _skill.getFlyType())); _character.setXYZ(_target.getX(), _target.getY(), _target.getZ()); } } }