/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.stats.functions; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.model.stats.Stats; /** * Returns the function value, if the condition are met. * @author Zoey76 */ public class FuncSet extends AbstractFunction { public FuncSet(Stats stat, int order, Object owner, double value, Condition applayCond) { super(stat, order, owner, value, applayCond); } @Override public double calc(L2Character effector, L2Character effected, Skill skill, double initVal) { if ((getApplayCond() == null) || getApplayCond().test(effector, effected, skill)) { return getValue(); } return initVal; } }