/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets; import java.util.Collection; import com.l2jserver.gameserver.data.sql.impl.ClanTable; import com.l2jserver.gameserver.model.L2Clan; import com.l2jserver.gameserver.model.L2SiegeClan; import com.l2jserver.gameserver.model.entity.Castle; import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall; /** * Populates the Siege Attacker List in the SiegeInfo Window<BR> * <BR> * c = ca<BR> * d = CastleID<BR> * d = unknow (0x00)<BR> * d = unknow (0x01)<BR> * d = unknow (0x00)<BR> * d = Number of Attackers Clans?<BR> * d = Number of Attackers Clans<BR> * { //repeats<BR> * d = ClanID<BR> * S = ClanName<BR> * S = ClanLeaderName<BR> * d = ClanCrestID<BR> * d = signed time (seconds)<BR> * d = AllyID<BR> * S = AllyName<BR> * S = AllyLeaderName<BR> * d = AllyCrestID<BR> * @author KenM */ public final class SiegeAttackerList extends L2GameServerPacket { private Castle _castle; private SiegableHall _hall; public SiegeAttackerList(Castle castle) { _castle = castle; } public SiegeAttackerList(SiegableHall hall) { _hall = hall; } @Override protected final void writeImpl() { writeC(0xca); if (_castle != null) { writeD(_castle.getResidenceId()); writeD(0x00); // 0 writeD(0x01); // 1 writeD(0x00); // 0 int size = _castle.getSiege().getAttackerClans().size(); if (size > 0) { L2Clan clan; writeD(size); writeD(size); for (L2SiegeClan siegeclan : _castle.getSiege().getAttackerClans()) { clan = ClanTable.getInstance().getClan(siegeclan.getClanId()); if (clan == null) { continue; } writeD(clan.getId()); writeS(clan.getName()); writeS(clan.getLeaderName()); writeD(clan.getCrestId()); writeD(0x00); // signed time (seconds) (not storated by L2J) writeD(clan.getAllyId()); writeS(clan.getAllyName()); writeS(""); // AllyLeaderName writeD(clan.getAllyCrestId()); } } else { writeD(0x00); writeD(0x00); } } else { writeD(_hall.getId()); writeD(0x00); // 0 writeD(0x01); // 1 writeD(0x00); // 0 final Collection<L2SiegeClan> attackers = _hall.getSiege().getAttackerClans(); final int size = attackers.size(); if (size > 0) { writeD(size); writeD(size); for (L2SiegeClan sClan : attackers) { final L2Clan clan = ClanTable.getInstance().getClan(sClan.getClanId()); if (clan == null) { continue; } writeD(clan.getId()); writeS(clan.getName()); writeS(clan.getLeaderName()); writeD(clan.getCrestId()); writeD(0x00); // signed time (seconds) (not storated by L2J) writeD(clan.getAllyId()); writeS(clan.getAllyName()); writeS(""); // AllyLeaderName writeD(clan.getAllyCrestId()); } } else { writeD(0x00); writeD(0x00); } } } }