/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import java.util.Collection;
import com.l2jserver.gameserver.data.sql.impl.ClanTable;
import com.l2jserver.gameserver.model.L2Clan;
import com.l2jserver.gameserver.model.L2SiegeClan;
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
/**
* Populates the Siege Attacker List in the SiegeInfo Window<BR>
* <BR>
* c = ca<BR>
* d = CastleID<BR>
* d = unknow (0x00)<BR>
* d = unknow (0x01)<BR>
* d = unknow (0x00)<BR>
* d = Number of Attackers Clans?<BR>
* d = Number of Attackers Clans<BR>
* { //repeats<BR>
* d = ClanID<BR>
* S = ClanName<BR>
* S = ClanLeaderName<BR>
* d = ClanCrestID<BR>
* d = signed time (seconds)<BR>
* d = AllyID<BR>
* S = AllyName<BR>
* S = AllyLeaderName<BR>
* d = AllyCrestID<BR>
* @author KenM
*/
public final class SiegeAttackerList extends L2GameServerPacket
{
private Castle _castle;
private SiegableHall _hall;
public SiegeAttackerList(Castle castle)
{
_castle = castle;
}
public SiegeAttackerList(SiegableHall hall)
{
_hall = hall;
}
@Override
protected final void writeImpl()
{
writeC(0xca);
if (_castle != null)
{
writeD(_castle.getResidenceId());
writeD(0x00); // 0
writeD(0x01); // 1
writeD(0x00); // 0
int size = _castle.getSiege().getAttackerClans().size();
if (size > 0)
{
L2Clan clan;
writeD(size);
writeD(size);
for (L2SiegeClan siegeclan : _castle.getSiege().getAttackerClans())
{
clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
if (clan == null)
{
continue;
}
writeD(clan.getId());
writeS(clan.getName());
writeS(clan.getLeaderName());
writeD(clan.getCrestId());
writeD(0x00); // signed time (seconds) (not storated by L2J)
writeD(clan.getAllyId());
writeS(clan.getAllyName());
writeS(""); // AllyLeaderName
writeD(clan.getAllyCrestId());
}
}
else
{
writeD(0x00);
writeD(0x00);
}
}
else
{
writeD(_hall.getId());
writeD(0x00); // 0
writeD(0x01); // 1
writeD(0x00); // 0
final Collection<L2SiegeClan> attackers = _hall.getSiege().getAttackerClans();
final int size = attackers.size();
if (size > 0)
{
writeD(size);
writeD(size);
for (L2SiegeClan sClan : attackers)
{
final L2Clan clan = ClanTable.getInstance().getClan(sClan.getClanId());
if (clan == null)
{
continue;
}
writeD(clan.getId());
writeS(clan.getName());
writeS(clan.getLeaderName());
writeD(clan.getCrestId());
writeD(0x00); // signed time (seconds) (not storated by L2J)
writeD(clan.getAllyId());
writeS(clan.getAllyName());
writeS(""); // AllyLeaderName
writeD(clan.getAllyCrestId());
}
}
else
{
writeD(0x00);
writeD(0x00);
}
}
}
}