/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2ControllableAirShipInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
/**
* MyTargetSelected server packet implementation.
* @author UnAfraid
*/
public class MyTargetSelected extends L2GameServerPacket
{
private final int _objectId;
private final int _color;
/**
* @param player
* @param target
*/
public MyTargetSelected(L2PcInstance player, L2Character target)
{
_objectId = (target instanceof L2ControllableAirShipInstance) ? ((L2ControllableAirShipInstance) target).getHelmObjectId() : target.getObjectId();
_color = target.isAutoAttackable(player) ? (player.getLevel() - target.getLevel()) : 0;
}
@Override
protected final void writeImpl()
{
writeC(0xB9);
writeD(_objectId);
writeH(_color);
writeD(0x00);
}
}