/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.Config;
public final class KeyPacket extends L2GameServerPacket
{
private final byte[] _key;
private final int _id;
public KeyPacket(byte[] key, int id)
{
_key = key;
_id = id;
}
@Override
public void writeImpl()
{
writeC(0x2e);
writeC(_id); // 0 - wrong protocol, 1 - protocol ok
for (int i = 0; i < 8; i++)
{
writeC(_key[i]); // key
}
writeD(0x01);
writeD(Config.SERVER_ID); // server id
writeC(0x01);
writeD(0x00); // obfuscation key
writeC((Config.SERVER_LIST_TYPE & 0x400) == 0x400 ? 0x01 : 0x00); // isClassic
}
}