/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.actor.L2Character;
/**
* @author -Wooden-
*/
public class ExFishingStartCombat extends L2GameServerPacket
{
private final L2Character _activeChar;
private final int _time, _hp;
private final int _lureType, _deceptiveMode, _mode;
public ExFishingStartCombat(L2Character character, int time, int hp, int mode, int lureType, int deceptiveMode)
{
_activeChar = character;
_time = time;
_hp = hp;
_mode = mode;
_lureType = lureType;
_deceptiveMode = deceptiveMode;
}
@Override
protected void writeImpl()
{
writeC(0xFE);
writeH(0x27);
writeD(_activeChar.getObjectId());
writeD(_time);
writeD(_hp);
writeC(_mode); // mode: 0 = resting, 1 = fighting
writeC(_lureType); // 0 = newbie lure, 1 = normal lure, 2 = night lure
writeC(_deceptiveMode); // Fish Deceptive Mode: 0 = no, 1 = yes
}
}