/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor;
import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_ACTIVE;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import java.util.logging.Level;
import com.l2jserver.Config;
import com.l2jserver.gameserver.ItemsAutoDestroy;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.cache.HtmCache;
import com.l2jserver.gameserver.data.xml.impl.NpcData;
import com.l2jserver.gameserver.datatables.ItemTable;
import com.l2jserver.gameserver.datatables.NpcPersonalAIData;
import com.l2jserver.gameserver.enums.AISkillScope;
import com.l2jserver.gameserver.enums.AIType;
import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.enums.PrivateStoreType;
import com.l2jserver.gameserver.enums.Race;
import com.l2jserver.gameserver.enums.ShotType;
import com.l2jserver.gameserver.enums.Team;
import com.l2jserver.gameserver.handler.BypassHandler;
import com.l2jserver.gameserver.handler.IBypassHandler;
import com.l2jserver.gameserver.instancemanager.CHSiegeManager;
import com.l2jserver.gameserver.instancemanager.CastleManager;
import com.l2jserver.gameserver.instancemanager.FortManager;
import com.l2jserver.gameserver.instancemanager.TownManager;
import com.l2jserver.gameserver.instancemanager.WalkingManager;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Spawn;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.L2WorldRegion;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.instance.L2ClanHallManagerInstance;
import com.l2jserver.gameserver.model.actor.instance.L2DoormenInstance;
import com.l2jserver.gameserver.model.actor.instance.L2FishermanInstance;
import com.l2jserver.gameserver.model.actor.instance.L2MerchantInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2TeleporterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2TrainerInstance;
import com.l2jserver.gameserver.model.actor.instance.L2WarehouseInstance;
import com.l2jserver.gameserver.model.actor.knownlist.NpcKnownList;
import com.l2jserver.gameserver.model.actor.stat.NpcStat;
import com.l2jserver.gameserver.model.actor.status.NpcStatus;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.model.entity.Fort;
import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
import com.l2jserver.gameserver.model.events.EventDispatcher;
import com.l2jserver.gameserver.model.events.EventType;
import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcCanBeSeen;
import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcEventReceived;
import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcSkillFinished;
import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcSpawn;
import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcTeleport;
import com.l2jserver.gameserver.model.events.returns.TerminateReturn;
import com.l2jserver.gameserver.model.holders.ItemHolder;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.items.L2Weapon;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.olympiad.Olympiad;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
import com.l2jserver.gameserver.model.variables.NpcVariables;
import com.l2jserver.gameserver.model.zone.type.L2TownZone;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.ExChangeNpcState;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.network.serverpackets.NpcInfo;
import com.l2jserver.gameserver.network.serverpackets.NpcInfoAbnormalVisualEffect;
import com.l2jserver.gameserver.network.serverpackets.ServerObjectInfo;
import com.l2jserver.gameserver.network.serverpackets.SocialAction;
import com.l2jserver.gameserver.taskmanager.DecayTaskManager;
import com.l2jserver.gameserver.util.Broadcast;
import com.l2jserver.util.Rnd;
/**
* This class represents a Non-Player-Character in the world.<br>
* It can be a monster or a friendly character.<br>
* It uses a template to fetch some static values.
*/
public class L2Npc extends L2Character
{
/** The interaction distance of the L2NpcInstance(is used as offset in MovetoLocation method) */
public static final int INTERACTION_DISTANCE = 150;
/** Maximum distance where the drop may appear given this NPC position. */
public static final int RANDOM_ITEM_DROP_LIMIT = 70;
/** The L2Spawn object that manage this L2NpcInstance */
private L2Spawn _spawn;
/** The flag to specify if this L2NpcInstance is busy */
private boolean _isBusy = false;
/** The busy message for this L2NpcInstance */
private String _busyMessage = "";
/** True if endDecayTask has already been called */
private volatile boolean _isDecayed = false;
/** The castle index in the array of L2Castle this L2NpcInstance belongs to */
private int _castleIndex = -2;
/** The fortress index in the array of L2Fort this L2NpcInstance belongs to */
private int _fortIndex = -2;
private boolean _eventMob = false;
private boolean _isInTown = false;
/** True if this L2Npc is autoattackable **/
private boolean _isAutoAttackable = false;
/** Time of last social packet broadcast */
private long _lastSocialBroadcast = 0;
/** Minimum interval between social packets */
private static final int MINIMUM_SOCIAL_INTERVAL = 6000;
/** Support for random animation switching */
private boolean _isRandomAnimationEnabled = true;
private boolean _isTalkable = getTemplate().isTalkable();
protected RandomAnimationTask _rAniTask = null;
private int _currentLHandId; // normally this shouldn't change from the template, but there exist exceptions
private int _currentRHandId; // normally this shouldn't change from the template, but there exist exceptions
private int _currentEnchant; // normally this shouldn't change from the template, but there exist exceptions
private double _currentCollisionHeight; // used for npc grow effect skills
private double _currentCollisionRadius; // used for npc grow effect skills
private int _soulshotamount = 0;
private int _spiritshotamount = 0;
private int _state = 0;
private int _shotsMask = 0;
private int _killingBlowWeaponId;
/** Map of summoned NPCs by this NPC. */
private volatile Map<Integer, L2Npc> _summonedNpcs = null;
/**
* Creates a NPC.
* @param template the NPC template
*/
public L2Npc(L2NpcTemplate template)
{
// Call the L2Character constructor to set the _template of the L2Character, copy skills from template to object
// and link _calculators to NPC_STD_CALCULATOR
super(template);
setInstanceType(InstanceType.L2Npc);
initCharStatusUpdateValues();
// initialize the "current" equipment
_currentLHandId = getTemplate().getLHandId();
_currentRHandId = getTemplate().getRHandId();
_currentEnchant = Config.ENABLE_RANDOM_ENCHANT_EFFECT ? Rnd.get(4, 21) : getTemplate().getWeaponEnchant();
// initialize the "current" collisions
_currentCollisionHeight = getTemplate().getfCollisionHeight();
_currentCollisionRadius = getTemplate().getfCollisionRadius();
setIsFlying(template.isFlying());
}
/**
* Creates a NPC.
* @param npcId the NPC ID
*/
public L2Npc(int npcId)
{
this(NpcData.getInstance().getTemplate(npcId));
}
public int getSoulShotChance()
{
return getTemplate().getSoulShotChance();
}
public int getSpiritShotChance()
{
return getTemplate().getSpiritShotChance();
}
/**
* @return the primary attack skill Id
*/
public int getPrimarySkillId()
{
return getTemplate().getPrimarySkillId();
}
public int getMinSkillChance()
{
return getTemplate().getMinSkillChance();
}
public int getMaxSkillChance()
{
return getTemplate().getMaxSkillChance();
}
public boolean canMove()
{
return getTemplate().canMove();
}
public boolean isChaos()
{
return getTemplate().isChaos();
}
public int getDodge()
{
return getTemplate().getDodge();
}
public int getSSkillChance()
{
return getTemplate().getShortRangeSkillChance();
}
public int getLSkillChance()
{
return getTemplate().getLongRangeSkillChance();
}
public boolean hasLSkill()
{
return getTemplate().getLongRangeSkillId() > 0;
}
public boolean hasSSkill()
{
return getTemplate().getShortRangeSkillId() > 0;
}
public List<Skill> getLongRangeSkill()
{
final List<Skill> skilldata = new ArrayList<>();
if (getTemplate().getLongRangeSkillId() == 0)
{
return skilldata;
}
switch (getTemplate().getLongRangeSkillId())
{
case -1:
{
final Collection<Skill> skills = getAllSkills();
if (skills != null)
{
for (Skill sk : skills)
{
if ((sk == null) || sk.isPassive() || (sk.getTargetType() == L2TargetType.SELF))
{
continue;
}
if (sk.getCastRange() >= 200)
{
skilldata.add(sk);
}
}
}
break;
}
case 1:
{
for (Skill sk : getTemplate().getAISkills(AISkillScope.UNIVERSAL))
{
if (sk.getCastRange() >= 200)
{
skilldata.add(sk);
}
}
break;
}
default:
{
for (Skill sk : getAllSkills())
{
if (sk.getId() == getTemplate().getLongRangeSkillId())
{
skilldata.add(sk);
}
}
}
}
return skilldata;
}
public List<Skill> getShortRangeSkill()
{
final List<Skill> skilldata = new ArrayList<>();
if (getTemplate().getShortRangeSkillId() == 0)
{
return skilldata;
}
switch (getTemplate().getShortRangeSkillId())
{
case -1:
{
Collection<Skill> skills = getAllSkills();
if (skills != null)
{
for (Skill sk : skills)
{
if ((sk == null) || sk.isPassive() || (sk.getTargetType() == L2TargetType.SELF))
{
continue;
}
if (sk.getCastRange() <= 200)
{
skilldata.add(sk);
}
}
}
break;
}
case 1:
{
for (Skill sk : getTemplate().getAISkills(AISkillScope.UNIVERSAL))
{
if (sk.getCastRange() <= 200)
{
skilldata.add(sk);
}
}
break;
}
default:
{
for (Skill sk : getAllSkills())
{
if (sk.getId() == getTemplate().getShortRangeSkillId())
{
skilldata.add(sk);
}
}
}
}
return skilldata;
}
/** Task launching the function onRandomAnimation() */
protected class RandomAnimationTask implements Runnable
{
@Override
public void run()
{
try
{
if (isMob())
{
// Cancel further animation timers until intention is changed to ACTIVE again.
if (getAI().getIntention() != AI_INTENTION_ACTIVE)
{
return;
}
}
else
{
if (!isInActiveRegion())
{
return;
}
}
if (!(isDead() || isStunned() || isSleeping() || isParalyzed()))
{
onRandomAnimation(Rnd.get(2, 3));
}
startRandomAnimationTimer();
}
catch (Exception e)
{
_log.log(Level.SEVERE, "", e);
}
}
}
/**
* Send a packet SocialAction to all L2PcInstance in the _KnownPlayers of the L2NpcInstance and create a new RandomAnimation Task.
* @param animationId
*/
public void onRandomAnimation(int animationId)
{
// Send a packet SocialAction to all L2PcInstance in the _KnownPlayers of the L2NpcInstance
long now = System.currentTimeMillis();
if ((now - _lastSocialBroadcast) > MINIMUM_SOCIAL_INTERVAL)
{
_lastSocialBroadcast = now;
broadcastPacket(new SocialAction(getObjectId(), animationId));
}
}
/**
* Create a RandomAnimation Task that will be launched after the calculated delay.
*/
public void startRandomAnimationTimer()
{
if (!hasRandomAnimation())
{
return;
}
int minWait = isMob() ? Config.MIN_MONSTER_ANIMATION : Config.MIN_NPC_ANIMATION;
int maxWait = isMob() ? Config.MAX_MONSTER_ANIMATION : Config.MAX_NPC_ANIMATION;
// Calculate the delay before the next animation
int interval = Rnd.get(minWait, maxWait) * 1000;
// Create a RandomAnimation Task that will be launched after the calculated delay
_rAniTask = new RandomAnimationTask();
ThreadPoolManager.getInstance().scheduleGeneral(_rAniTask, interval);
}
/**
* @return true if the server allows Random Animation.
*/
public boolean hasRandomAnimation()
{
return ((Config.MAX_NPC_ANIMATION > 0) && _isRandomAnimationEnabled && !getAiType().equals(AIType.CORPSE));
}
/**
* Switches random Animation state into val.
* @param val needed state of random animation
*/
public void setRandomAnimationEnabled(boolean val)
{
_isRandomAnimationEnabled = val;
}
/**
* @return {@code true}, if random animation is enabled, {@code false} otherwise.
*/
public boolean isRandomAnimationEnabled()
{
return _isRandomAnimationEnabled;
}
@Override
public NpcKnownList getKnownList()
{
return (NpcKnownList) super.getKnownList();
}
@Override
public void initKnownList()
{
setKnownList(new NpcKnownList(this));
}
@Override
public NpcStat getStat()
{
return (NpcStat) super.getStat();
}
@Override
public void initCharStat()
{
setStat(new NpcStat(this));
}
@Override
public NpcStatus getStatus()
{
return (NpcStatus) super.getStatus();
}
@Override
public void initCharStatus()
{
setStatus(new NpcStatus(this));
}
/** Return the L2NpcTemplate of the L2NpcInstance. */
@Override
public final L2NpcTemplate getTemplate()
{
return (L2NpcTemplate) super.getTemplate();
}
/**
* Gets the NPC ID.
* @return the NPC ID
*/
@Override
public int getId()
{
return getTemplate().getId();
}
@Override
public boolean canBeAttacked()
{
return Config.ALT_ATTACKABLE_NPCS;
}
/**
* Return the Level of this L2NpcInstance contained in the L2NpcTemplate.
*/
@Override
public final int getLevel()
{
return getTemplate().getLevel();
}
/**
* @return True if the L2NpcInstance is aggressive (ex : L2MonsterInstance in function of aggroRange).
*/
public boolean isAggressive()
{
return false;
}
/**
* @return the Aggro Range of this L2NpcInstance either contained in the L2NpcTemplate, or overriden by spawnlist AI value.
*/
public int getAggroRange()
{
return hasAIValue("aggroRange") ? getAIValue("aggroRange") : getTemplate().getAggroRange();
}
public boolean isInMyClan(L2Npc npc)
{
return getTemplate().isClan(npc.getTemplate().getClans());
}
/**
* Return True if this L2NpcInstance is undead in function of the L2NpcTemplate.
*/
@Override
public boolean isUndead()
{
return getTemplate().getRace() == Race.UNDEAD;
}
/**
* Send a packet NpcInfo with state of abnormal effect to all L2PcInstance in the _KnownPlayers of the L2NpcInstance.
*/
@Override
public void updateAbnormalVisualEffects()
{
// Send a Server->Client packet NpcInfo with state of abnormal effect to all L2PcInstance in the _KnownPlayers of the L2NpcInstance
Collection<L2PcInstance> plrs = getKnownList().getKnownPlayers().values();
for (L2PcInstance player : plrs)
{
if ((player == null) || !isVisibleFor(player))
{
continue;
}
if (getRunSpeed() == 0)
{
player.sendPacket(new ServerObjectInfo(this, player));
}
else
{
player.sendPacket(new NpcInfoAbnormalVisualEffect(this));
}
}
}
public boolean isEventMob()
{
return _eventMob;
}
public void setEventMob(boolean val)
{
_eventMob = val;
}
@Override
public boolean isAutoAttackable(L2Character attacker)
{
return _isAutoAttackable;
}
public void setAutoAttackable(boolean flag)
{
_isAutoAttackable = flag;
}
/**
* @return the Identifier of the item in the left hand of this L2NpcInstance contained in the L2NpcTemplate.
*/
public int getLeftHandItem()
{
return _currentLHandId;
}
/**
* @return the Identifier of the item in the right hand of this L2NpcInstance contained in the L2NpcTemplate.
*/
public int getRightHandItem()
{
return _currentRHandId;
}
public int getEnchantEffect()
{
return _currentEnchant;
}
/**
* @return the busy status of this L2NpcInstance.
*/
public final boolean isBusy()
{
return _isBusy;
}
/**
* @param isBusy the busy status of this L2Npc
*/
public void setBusy(boolean isBusy)
{
_isBusy = isBusy;
}
/**
* @return the busy message of this L2NpcInstance.
*/
public final String getBusyMessage()
{
return _busyMessage;
}
/**
* @param message the busy message of this L2Npc.
*/
public void setBusyMessage(String message)
{
_busyMessage = message;
}
/**
* @return true if this L2Npc instance can be warehouse manager.
*/
public boolean isWarehouse()
{
return false;
}
public boolean canTarget(L2PcInstance player)
{
if (player.isOutOfControl())
{
player.sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
if (player.isLockedTarget() && (player.getLockedTarget() != this))
{
player.sendPacket(SystemMessageId.FAILED_TO_CHANGE_ENMITY);
player.sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
// TODO: More checks...
return true;
}
public boolean canInteract(L2PcInstance player)
{
if (player.isCastingNow() || player.isCastingSimultaneouslyNow())
{
return false;
}
else if (player.isDead() || player.isFakeDeath())
{
return false;
}
else if (player.isSitting())
{
return false;
}
else if (player.getPrivateStoreType() != PrivateStoreType.NONE)
{
return false;
}
else if (!isInsideRadius(player, INTERACTION_DISTANCE, true, false))
{
return false;
}
else if ((player.getInstanceId() != getInstanceId()) && (player.getInstanceId() != -1))
{
return false;
}
else if (isBusy())
{
return false;
}
return true;
}
/**
* @return the L2Castle this L2NpcInstance belongs to.
*/
public final Castle getCastle()
{
// Get castle this NPC belongs to (excluding L2Attackable)
if (_castleIndex < 0)
{
L2TownZone town = TownManager.getTown(getX(), getY(), getZ());
if (town != null)
{
_castleIndex = CastleManager.getInstance().getCastleIndex(town.getTaxById());
}
if (_castleIndex < 0)
{
_castleIndex = CastleManager.getInstance().findNearestCastleIndex(this);
}
else
{
_isInTown = true; // Npc was spawned in town
}
}
if (_castleIndex < 0)
{
return null;
}
return CastleManager.getInstance().getCastles().get(_castleIndex);
}
/**
* Verify if the given player is this NPC's lord.
* @param player the player to check
* @return {@code true} if the player is clan leader and owner of a castle of fort that this NPC belongs to, {@code false} otherwise
*/
public boolean isMyLord(L2PcInstance player)
{
if (player.isClanLeader())
{
final int castleId = getCastle() != null ? getCastle().getResidenceId() : -1;
final int fortId = getFort() != null ? getFort().getResidenceId() : -1;
return (player.getClan().getCastleId() == castleId) || (player.getClan().getFortId() == fortId);
}
return false;
}
public final SiegableHall getConquerableHall()
{
return CHSiegeManager.getInstance().getNearbyClanHall(getX(), getY(), 10000);
}
/**
* Return closest castle in defined distance
* @param maxDistance long
* @return Castle
*/
public final Castle getCastle(long maxDistance)
{
int index = CastleManager.getInstance().findNearestCastleIndex(this, maxDistance);
if (index < 0)
{
return null;
}
return CastleManager.getInstance().getCastles().get(index);
}
/**
* @return the L2Fort this L2NpcInstance belongs to.
*/
public final Fort getFort()
{
// Get Fort this NPC belongs to (excluding L2Attackable)
if (_fortIndex < 0)
{
Fort fort = FortManager.getInstance().getFort(getX(), getY(), getZ());
if (fort != null)
{
_fortIndex = FortManager.getInstance().getFortIndex(fort.getResidenceId());
}
if (_fortIndex < 0)
{
_fortIndex = FortManager.getInstance().findNearestFortIndex(this);
}
}
if (_fortIndex < 0)
{
return null;
}
return FortManager.getInstance().getForts().get(_fortIndex);
}
/**
* Return closest Fort in defined distance
* @param maxDistance long
* @return Fort
*/
public final Fort getFort(long maxDistance)
{
int index = FortManager.getInstance().findNearestFortIndex(this, maxDistance);
if (index < 0)
{
return null;
}
return FortManager.getInstance().getForts().get(index);
}
public final boolean getIsInTown()
{
if (_castleIndex < 0)
{
getCastle();
}
return _isInTown;
}
/**
* Open a quest or chat window on client with the text of the L2NpcInstance in function of the command.<br>
* <B><U> Example of use </U> :</B>
* <ul>
* <li>Client packet : RequestBypassToServer</li>
* </ul>
* @param player
* @param command The command string received from client
*/
public void onBypassFeedback(L2PcInstance player, String command)
{
// if (canInteract(player))
{
if (isBusy() && (getBusyMessage().length() > 0))
{
player.sendPacket(ActionFailed.STATIC_PACKET);
final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile(player.getHtmlPrefix(), "data/html/npcbusy.htm");
html.replace("%busymessage%", getBusyMessage());
html.replace("%npcname%", getName());
html.replace("%playername%", player.getName());
player.sendPacket(html);
}
else
{
IBypassHandler handler = BypassHandler.getInstance().getHandler(command);
if (handler != null)
{
handler.useBypass(command, player, this);
}
else
{
_log.info(getClass().getSimpleName() + ": Unknown NPC bypass: \"" + command + "\" NpcId: " + getId());
}
}
}
}
/**
* Return null (regular NPCs don't have weapons instances).
*/
@Override
public L2ItemInstance getActiveWeaponInstance()
{
return null;
}
/**
* Return the weapon item equipped in the right hand of the L2NpcInstance or null.
*/
@Override
public L2Weapon getActiveWeaponItem()
{
// Get the weapon identifier equipped in the right hand of the L2NpcInstance
int weaponId = getTemplate().getRHandId();
if (weaponId < 1)
{
return null;
}
// Get the weapon item equipped in the right hand of the L2NpcInstance
L2Item item = ItemTable.getInstance().getTemplate(getTemplate().getRHandId());
if (!(item instanceof L2Weapon))
{
return null;
}
return (L2Weapon) item;
}
/**
* Return null (regular NPCs don't have weapons instances).
*/
@Override
public L2ItemInstance getSecondaryWeaponInstance()
{
return null;
}
/**
* Return the weapon item equipped in the left hand of the L2NpcInstance or null.
*/
@Override
public L2Weapon getSecondaryWeaponItem()
{
// Get the weapon identifier equipped in the right hand of the L2NpcInstance
int weaponId = getTemplate().getLHandId();
if (weaponId < 1)
{
return null;
}
// Get the weapon item equipped in the right hand of the L2NpcInstance
L2Item item = ItemTable.getInstance().getTemplate(getTemplate().getLHandId());
if (!(item instanceof L2Weapon))
{
return null;
}
return (L2Weapon) item;
}
/**
* Send a Server->Client packet NpcHtmlMessage to the L2PcInstance in order to display the message of the L2NpcInstance.
* @param player The L2PcInstance who talks with the L2NpcInstance
* @param content The text of the L2NpcMessage
*/
public void insertObjectIdAndShowChatWindow(L2PcInstance player, String content)
{
// Send a Server->Client packet NpcHtmlMessage to the L2PcInstance in order to display the message of the L2NpcInstance
content = content.replaceAll("%objectId%", String.valueOf(getObjectId()));
player.sendPacket(new NpcHtmlMessage(getObjectId(), content));
}
/**
* <B><U Format of the pathfile</U>:</B>
* <ul>
* <li>if the file exists on the server (page number = 0) : <B>data/html/default/12006.htm</B> (npcId-page number)</li>
* <li>if the file exists on the server (page number > 0) : <B>data/html/default/12006-1.htm</B> (npcId-page number)</li>
* <li>if the file doesn't exist on the server : <B>data/html/npcdefault.htm</B> (message : "I have nothing to say to you")</li>
* </ul>
* @param npcId The Identifier of the L2NpcInstance whose text must be display
* @param val The number of the page to display
* @return the pathfile of the selected HTML file in function of the npcId and of the page number.
*/
public String getHtmlPath(int npcId, int val)
{
String pom = "";
if (val == 0)
{
pom = "" + npcId;
}
else
{
pom = npcId + "-" + val;
}
String temp = "data/html/default/" + pom + ".htm";
if (!Config.LAZY_CACHE)
{
// If not running lazy cache the file must be in the cache or it doesnt exist
if (HtmCache.getInstance().contains(temp))
{
return temp;
}
}
else
{
if (HtmCache.getInstance().isLoadable(temp))
{
return temp;
}
}
// If the file is not found, the standard message "I have nothing to say to you" is returned
return "data/html/npcdefault.htm";
}
public void showChatWindow(L2PcInstance player)
{
showChatWindow(player, 0);
}
/**
* Returns true if html exists
* @param player
* @param type
* @return boolean
*/
private boolean showPkDenyChatWindow(L2PcInstance player, String type)
{
final String html = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), "data/html/" + type + "/" + getId() + "-pk.htm");
if (html != null)
{
insertObjectIdAndShowChatWindow(player, html);
player.sendPacket(ActionFailed.STATIC_PACKET);
return true;
}
return false;
}
/**
* Open a chat window on client with the text of the L2NpcInstance.<br>
* <B><U>Actions</U>:</B>
* <ul>
* <li>Get the text of the selected HTML file in function of the npcId and of the page number</li>
* <li>Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance</li>
* <li>Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet</li>
* </ul>
* @param player The L2PcInstance that talk with the L2NpcInstance
* @param val The number of the page of the L2NpcInstance to display
*/
public void showChatWindow(L2PcInstance player, int val)
{
if (!isTalkable())
{
player.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
if (player.isCursedWeaponEquipped() && (!(player.getTarget() instanceof L2ClanHallManagerInstance) || !(player.getTarget() instanceof L2DoormenInstance)))
{
player.setTarget(player);
return;
}
if (player.getKarma() > 0)
{
if (!Config.ALT_GAME_KARMA_PLAYER_CAN_SHOP && (this instanceof L2MerchantInstance))
{
if (showPkDenyChatWindow(player, "merchant"))
{
return;
}
}
else if (!Config.ALT_GAME_KARMA_PLAYER_CAN_USE_GK && (this instanceof L2TeleporterInstance))
{
if (showPkDenyChatWindow(player, "teleporter"))
{
return;
}
}
else if (!Config.ALT_GAME_KARMA_PLAYER_CAN_USE_WAREHOUSE && (this instanceof L2WarehouseInstance))
{
if (showPkDenyChatWindow(player, "warehouse"))
{
return;
}
}
else if (!Config.ALT_GAME_KARMA_PLAYER_CAN_SHOP && (this instanceof L2FishermanInstance))
{
if (showPkDenyChatWindow(player, "fisherman"))
{
return;
}
}
}
if (getTemplate().isType("L2Auctioneer") && (val == 0))
{
return;
}
int npcId = getTemplate().getId();
String filename;
switch (npcId)
{
case 31688:
if (player.isNoble())
{
filename = Olympiad.OLYMPIAD_HTML_PATH + "noble_main.htm";
}
else
{
filename = (getHtmlPath(npcId, val));
}
break;
case 31690:
case 31769:
case 31770:
case 31771:
case 31772:
if (player.isHero() || player.isNoble())
{
filename = Olympiad.OLYMPIAD_HTML_PATH + "hero_main.htm";
}
else
{
filename = (getHtmlPath(npcId, val));
}
break;
case 36402:
if (player.getOlympiadBuffCount() > 0)
{
filename = (player.getOlympiadBuffCount() == Config.ALT_OLY_MAX_BUFFS ? Olympiad.OLYMPIAD_HTML_PATH + "olympiad_buffs.htm" : Olympiad.OLYMPIAD_HTML_PATH + "olympiad_5buffs.htm");
}
else
{
filename = Olympiad.OLYMPIAD_HTML_PATH + "olympiad_nobuffs.htm";
}
break;
case 30298: // Blacksmith Pinter
if (player.isAcademyMember())
{
filename = (getHtmlPath(npcId, 1));
}
else
{
filename = (getHtmlPath(npcId, val));
}
break;
default:
if (((npcId >= 31093) && (npcId <= 31094)) || ((npcId >= 31172) && (npcId <= 31201)) || ((npcId >= 31239) && (npcId <= 31254)))
{
return;
}
// Get the text of the selected HTML file in function of the npcId and of the page number
filename = (getHtmlPath(npcId, val));
break;
}
// Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance
final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile(player.getHtmlPrefix(), filename);
if (this instanceof L2MerchantInstance)
{
if (Config.LIST_PET_RENT_NPC.contains(npcId))
{
html.replace("_Quest", "_RentPet\">Rent Pet</a><br><a action=\"bypass -h npc_%objectId%_Quest");
}
}
html.replace("%objectId%", String.valueOf(getObjectId()));
player.sendPacket(html);
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(ActionFailed.STATIC_PACKET);
}
/**
* Open a chat window on client with the text specified by the given file name and path, relative to the datapack root.
* @param player The L2PcInstance that talk with the L2NpcInstance
* @param filename The filename that contains the text to send
*/
public void showChatWindow(L2PcInstance player, String filename)
{
// Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance
final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile(player.getHtmlPrefix(), filename);
html.replace("%objectId%", String.valueOf(getObjectId()));
player.sendPacket(html);
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(ActionFailed.STATIC_PACKET);
}
/**
* @return the Exp Reward of this L2Npc (modified by RATE_XP).
*/
public long getExpReward()
{
return (long) (getTemplate().getExp() * Config.RATE_XP);
}
/**
* @return the SP Reward of this L2Npc (modified by RATE_SP).
*/
public int getSpReward()
{
return (int) (getTemplate().getSP() * Config.RATE_SP);
}
/**
* Kill the L2NpcInstance (the corpse disappeared after 7 seconds).<br>
* <B><U>Actions</U>:</B>
* <ul>
* <li>Create a DecayTask to remove the corpse of the L2NpcInstance after 7 seconds</li>
* <li>Set target to null and cancel Attack or Cast</li>
* <li>Stop movement</li>
* <li>Stop HP/MP/CP Regeneration task</li>
* <li>Stop all active skills effects in progress on the L2Character</li>
* <li>Send the Server->Client packet StatusUpdate with current HP and MP to all other L2PcInstance to inform</li>
* <li>Notify L2Character AI</li>
* </ul>
* @param killer The L2Character who killed it
*/
@Override
public boolean doDie(L2Character killer)
{
if (!super.doDie(killer))
{
return false;
}
// normally this wouldn't really be needed, but for those few exceptions,
// we do need to reset the weapons back to the initial template weapon.
_currentLHandId = getTemplate().getLHandId();
_currentRHandId = getTemplate().getRHandId();
_currentCollisionHeight = getTemplate().getfCollisionHeight();
_currentCollisionRadius = getTemplate().getfCollisionRadius();
final L2Weapon weapon = (killer != null) ? killer.getActiveWeaponItem() : null;
_killingBlowWeaponId = (weapon != null) ? weapon.getId() : 0;
DecayTaskManager.getInstance().add(this);
return true;
}
/**
* Set the spawn of the L2NpcInstance.
* @param spawn The L2Spawn that manage the L2NpcInstance
*/
public void setSpawn(L2Spawn spawn)
{
_spawn = spawn;
}
@Override
public void onSpawn()
{
super.onSpawn();
// Recharge shots
_soulshotamount = getTemplate().getSoulShot();
_spiritshotamount = getTemplate().getSpiritShot();
_killingBlowWeaponId = 0;
if (isTeleporting())
{
EventDispatcher.getInstance().notifyEventAsync(new OnNpcTeleport(this), this);
}
else
{
EventDispatcher.getInstance().notifyEventAsync(new OnNpcSpawn(this), this);
}
if (!isTeleporting())
{
WalkingManager.getInstance().onSpawn(this);
}
}
/**
* Remove the L2NpcInstance from the world and update its spawn object (for a complete removal use the deleteMe method).<br>
* <B><U>Actions</U>:</B>
* <ul>
* <li>Remove the L2NpcInstance from the world when the decay task is launched</li>
* <li>Decrease its spawn counter</li>
* <li>Manage Siege task (killFlag, killCT)</li>
* </ul>
* <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T REMOVE the object from _allObjects of L2World </B></FONT><BR>
* <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T SEND Server->Client packets to players</B></FONT>
*/
@Override
public void onDecay()
{
if (isDecayed())
{
return;
}
setDecayed(true);
// Remove the L2NpcInstance from the world when the decay task is launched
super.onDecay();
// Decrease its spawn counter
if (_spawn != null)
{
_spawn.decreaseCount(this);
}
// Notify Walking Manager
WalkingManager.getInstance().onDeath(this);
// Removes itself from the summoned list.
final L2Character summoner = getSummoner();
if ((summoner != null) && summoner.isNpc())
{
((L2Npc) summoner).removeSummonedNpc(getObjectId());
}
}
/**
* Remove PROPERLY the L2NpcInstance from the world.<br>
* <B><U>Actions</U>:</B>
* <ul>
* <li>Remove the L2NpcInstance from the world and update its spawn object</li>
* <li>Remove all L2Object from _knownObjects and _knownPlayer of the L2NpcInstance then cancel Attack or Cast and notify AI</li>
* <li>Remove L2Object object from _allObjects of L2World</li>
* </ul>
* <FONT COLOR=#FF0000><B><U>Caution</U>: This method DOESN'T SEND Server->Client packets to players</B></FONT><br>
* UnAfraid: TODO: Add Listener here
*/
@Override
public boolean deleteMe()
{
try
{
onDecay();
}
catch (Exception e)
{
_log.log(Level.SEVERE, "Failed decayMe().", e);
}
if (isChannelized())
{
getSkillChannelized().abortChannelization();
}
final L2WorldRegion oldRegion = getWorldRegion();
if (oldRegion != null)
{
oldRegion.removeFromZones(this);
}
// Remove all L2Object from _knownObjects and _knownPlayer of the L2Character then cancel Attack or Cast and notify AI
try
{
getKnownList().removeAllKnownObjects();
}
catch (Exception e)
{
_log.log(Level.SEVERE, "Failed removing cleaning knownlist.", e);
}
// Remove L2Object object from _allObjects of L2World
L2World.getInstance().removeObject(this);
return super.deleteMe();
}
/**
* @return the L2Spawn object that manage this L2NpcInstance.
*/
public L2Spawn getSpawn()
{
return _spawn;
}
@Override
public String toString()
{
return getClass().getSimpleName() + ":" + getName() + "(" + getId() + ")" + "[" + getObjectId() + "]";
}
public boolean isDecayed()
{
return _isDecayed;
}
public void setDecayed(boolean decayed)
{
_isDecayed = decayed;
}
public void endDecayTask()
{
if (!isDecayed())
{
DecayTaskManager.getInstance().cancel(this);
onDecay();
}
}
public boolean isMob() // rather delete this check
{
return false; // This means we use MAX_NPC_ANIMATION instead of MAX_MONSTER_ANIMATION
}
// Two functions to change the appearance of the equipped weapons on the NPC
// This is only useful for a few NPCs and is most likely going to be called from AI
public void setLHandId(int newWeaponId)
{
_currentLHandId = newWeaponId;
broadcastInfo();
}
public void setRHandId(int newWeaponId)
{
_currentRHandId = newWeaponId;
broadcastInfo();
}
public void setLRHandId(int newLWeaponId, int newRWeaponId)
{
_currentRHandId = newRWeaponId;
_currentLHandId = newLWeaponId;
broadcastInfo();
}
public void setEnchant(int newEnchantValue)
{
_currentEnchant = newEnchantValue;
broadcastInfo();
}
public boolean isShowName()
{
return getTemplate().isShowName();
}
@Override
public boolean isTargetable()
{
return getTemplate().isTargetable();
}
public void setCollisionHeight(double height)
{
_currentCollisionHeight = height;
}
public void setCollisionRadius(double radius)
{
_currentCollisionRadius = radius;
}
public double getCollisionHeight()
{
return _currentCollisionHeight;
}
public double getCollisionRadius()
{
return _currentCollisionRadius;
}
@Override
public void sendInfo(L2PcInstance activeChar)
{
if (isVisibleFor(activeChar))
{
if (Config.CHECK_KNOWN && activeChar.isGM())
{
activeChar.sendMessage("Added NPC: " + getName());
}
if (getRunSpeed() == 0)
{
activeChar.sendPacket(new ServerObjectInfo(this, activeChar));
}
else
{
activeChar.sendPacket(new NpcInfo(this));
}
}
}
public void showNoTeachHtml(L2PcInstance player)
{
int npcId = getId();
String html = "";
if (this instanceof L2WarehouseInstance)
{
html = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), "data/html/warehouse/" + npcId + "-noteach.htm");
}
else if (this instanceof L2TrainerInstance)
{
html = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), "data/html/trainer/" + npcId + "-noteach.htm");
// Trainer Healer?
if (html == null)
{
html = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), "data/scripts/ai/npc/Trainers/HealerTrainer/" + npcId + "-noteach.html");
}
}
final NpcHtmlMessage noTeachMsg = new NpcHtmlMessage(getObjectId());
if (html == null)
{
_log.warning("Npc " + npcId + " missing noTeach html!");
noTeachMsg.setHtml("<html><body>I cannot teach you any skills.<br>You must find your current class teachers.</body></html>");
}
else
{
noTeachMsg.setHtml(html);
noTeachMsg.replace("%objectId%", String.valueOf(getObjectId()));
}
player.sendPacket(noTeachMsg);
}
public L2Npc scheduleDespawn(long delay)
{
ThreadPoolManager.getInstance().scheduleGeneral(() ->
{
if (!isDecayed())
{
deleteMe();
}
}, delay);
return this;
}
@Override
protected final void notifyQuestEventSkillFinished(Skill skill, L2Object target)
{
if ((target != null) && target.isPlayable())
{
EventDispatcher.getInstance().notifyEventAsync(new OnNpcSkillFinished(this, target.getActingPlayer(), skill), this);
}
}
@Override
public boolean isMovementDisabled()
{
return super.isMovementDisabled() || !canMove() || getAiType().equals(AIType.CORPSE);
}
public AIType getAiType()
{
return getTemplate().getAIType();
}
public void setState(int state)
{
if (state != _state)
{
_state = state;
broadcastPacket(new ExChangeNpcState(getObjectId(), state));
}
}
public boolean isState(int state)
{
return _state == state;
}
public int getState()
{
return _state;
}
public int getColorEffect()
{
return 0;
}
@Override
public boolean isNpc()
{
return true;
}
@Override
public void setTeam(Team team)
{
super.setTeam(team);
broadcastInfo();
}
/**
* @return {@code true} if this L2Npc is registered in WalkingManager
*/
@Override
public boolean isWalker()
{
return WalkingManager.getInstance().isRegistered(this);
}
@Override
public boolean isChargedShot(ShotType type)
{
return (_shotsMask & type.getMask()) == type.getMask();
}
@Override
public void setChargedShot(ShotType type, boolean charged)
{
if (charged)
{
_shotsMask |= type.getMask();
}
else
{
_shotsMask &= ~type.getMask();
}
}
@Override
public void rechargeShots(boolean physical, boolean magic)
{
if ((_soulshotamount > 0) || (_spiritshotamount > 0))
{
if (physical)
{
if (_soulshotamount == 0)
{
return;
}
else if (Rnd.get(100) > getSoulShotChance())
{
return;
}
_soulshotamount--;
Broadcast.toSelfAndKnownPlayersInRadius(this, new MagicSkillUse(this, this, 2154, 1, 0, 0), 600);
setChargedShot(ShotType.SOULSHOTS, true);
}
if (magic)
{
if (_spiritshotamount == 0)
{
return;
}
else if (Rnd.get(100) > getSpiritShotChance())
{
return;
}
_spiritshotamount--;
Broadcast.toSelfAndKnownPlayersInRadius(this, new MagicSkillUse(this, this, 2061, 1, 0, 0), 600);
setChargedShot(ShotType.SPIRITSHOTS, true);
}
}
}
/**
* Short wrapper for backward compatibility
* @return stored script value
*/
public int getScriptValue()
{
return getVariables().getInt("SCRIPT_VAL");
}
/**
* Short wrapper for backward compatibility. Stores script value
* @param val value to store
*/
public void setScriptValue(int val)
{
getVariables().set("SCRIPT_VAL", val);
}
/**
* Short wrapper for backward compatibility.
* @param val value to store
* @return {@code true} if stored script value equals given value, {@code false} otherwise
*/
public boolean isScriptValue(int val)
{
return getVariables().getInt("SCRIPT_VAL") == val;
}
/**
* @param paramName the parameter name to check
* @return given AI parameter value
*/
public int getAIValue(final String paramName)
{
return hasAIValue(paramName) ? NpcPersonalAIData.getInstance().getAIValue(getSpawn().getName(), paramName) : -1;
}
/**
* @param paramName the parameter name to check
* @return {@code true} if given parameter is set for NPC, {@code false} otherwise
*/
public boolean hasAIValue(final String paramName)
{
return (getSpawn() != null) && (getSpawn().getName() != null) && NpcPersonalAIData.getInstance().hasAIValue(getSpawn().getName(), paramName);
}
/**
* @param npc NPC to check
* @return {@code true} if both given NPC and this NPC is in the same spawn group, {@code false} otherwise
*/
public boolean isInMySpawnGroup(L2Npc npc)
{
return ((getSpawn() != null) && (npc.getSpawn() != null) && (getSpawn().getName() != null) && (getSpawn().getName().equals(npc.getSpawn().getName())));
}
/**
* @return {@code true} if NPC currently located in own spawn point, {@code false} otherwise
*/
public boolean staysInSpawnLoc()
{
return ((getSpawn() != null) && (getSpawn().getX(this) == getX()) && (getSpawn().getY(this) == getY()));
}
/**
* @return {@code true} if {@link NpcVariables} instance is attached to current player's scripts, {@code false} otherwise.
*/
public boolean hasVariables()
{
return getScript(NpcVariables.class) != null;
}
/**
* @return {@link NpcVariables} instance containing parameters regarding NPC.
*/
public NpcVariables getVariables()
{
final NpcVariables vars = getScript(NpcVariables.class);
return vars != null ? vars : addScript(new NpcVariables());
}
/**
* Send an "event" to all NPC's within given radius
* @param eventName - name of event
* @param radius - radius to send event
* @param reference - L2Object to pass, if needed
*/
public void broadcastEvent(String eventName, int radius, L2Object reference)
{
for (L2Object obj : L2World.getInstance().getVisibleObjects(this, radius))
{
if (obj.isNpc() && obj.hasListener(EventType.ON_NPC_EVENT_RECEIVED))
{
EventDispatcher.getInstance().notifyEventAsync(new OnNpcEventReceived(eventName, this, (L2Npc) obj, reference), obj);
}
}
}
/**
* Sends an event to a given object.
* @param eventName the event name
* @param receiver the receiver
* @param reference the reference
*/
public void sendScriptEvent(String eventName, L2Object receiver, L2Object reference)
{
EventDispatcher.getInstance().notifyEventAsync(new OnNpcEventReceived(eventName, this, (L2Npc) receiver, reference), receiver);
}
/**
* Gets point in range between radiusMin and radiusMax from this NPC
* @param radiusMin miminal range from NPC (not closer than)
* @param radiusMax maximal range from NPC (not further than)
* @return Location in given range from this NPC
*/
public Location getPointInRange(int radiusMin, int radiusMax)
{
if ((radiusMax == 0) || (radiusMax < radiusMin))
{
return new Location(getX(), getY(), getZ());
}
final int radius = Rnd.get(radiusMin, radiusMax);
final double angle = Rnd.nextDouble() * 2 * Math.PI;
return new Location((int) (getX() + (radius * Math.cos(angle))), (int) (getY() + (radius * Math.sin(angle))), getZ());
}
/**
* Drops an item.
* @param player the last attacker or main damage dealer
* @param itemId the item ID
* @param itemCount the item count
* @return the dropped item
*/
public L2ItemInstance dropItem(L2PcInstance player, int itemId, long itemCount)
{
L2ItemInstance item = null;
for (int i = 0; i < itemCount; i++)
{
// Randomize drop position.
final int newX = (getX() + Rnd.get((RANDOM_ITEM_DROP_LIMIT * 2) + 1)) - RANDOM_ITEM_DROP_LIMIT;
final int newY = (getY() + Rnd.get((RANDOM_ITEM_DROP_LIMIT * 2) + 1)) - RANDOM_ITEM_DROP_LIMIT;
final int newZ = getZ() + 20;
if (ItemTable.getInstance().getTemplate(itemId) == null)
{
_log.log(Level.SEVERE, "Item doesn't exist so cannot be dropped. Item ID: " + itemId + " Quest: " + getName());
return null;
}
item = ItemTable.getInstance().createItem("Loot", itemId, itemCount, player, this);
if (item == null)
{
return null;
}
if (player != null)
{
item.getDropProtection().protect(player);
}
item.dropMe(this, newX, newY, newZ);
// Add drop to auto destroy item task.
if (!Config.LIST_PROTECTED_ITEMS.contains(itemId))
{
if (((Config.AUTODESTROY_ITEM_AFTER > 0) && !item.getItem().hasExImmediateEffect()) || ((Config.HERB_AUTO_DESTROY_TIME > 0) && item.getItem().hasExImmediateEffect()))
{
ItemsAutoDestroy.getInstance().addItem(item);
}
}
item.setProtected(false);
// If stackable, end loop as entire count is included in 1 instance of item.
if (item.isStackable() || !Config.MULTIPLE_ITEM_DROP)
{
break;
}
}
return item;
}
/**
* Method overload for {@link L2Attackable#dropItem(L2PcInstance, int, long)}
* @param player the last attacker or main damage dealer
* @param item the item holder
* @return the dropped item
*/
public L2ItemInstance dropItem(L2PcInstance player, ItemHolder item)
{
return dropItem(player, item.getId(), item.getCount());
}
@Override
public final String getName()
{
return getTemplate().getName();
}
@Override
public boolean isVisibleFor(L2PcInstance player)
{
if (hasListener(EventType.ON_NPC_CAN_BE_SEEN))
{
final TerminateReturn term = EventDispatcher.getInstance().notifyEvent(new OnNpcCanBeSeen(this, player), this, TerminateReturn.class);
if (term != null)
{
return term.terminate();
}
}
return super.isVisibleFor(player);
}
/**
* Sets if the players can talk with this npc or not
* @param val {@code true} if the players can talk, {@code false} otherwise
*/
public void setIsTalkable(boolean val)
{
_isTalkable = val;
}
/**
* Checks if the players can talk to this npc.
* @return {@code true} if the players can talk, {@code false} otherwise.
*/
public boolean isTalkable()
{
return _isTalkable;
}
/**
* Sets the weapon id with which this npc was killed.
* @param weaponId
*/
public void setKillingBlowWeapon(int weaponId)
{
_killingBlowWeaponId = weaponId;
}
/**
* @return the id of the weapon with which player killed this npc.
*/
public int getKillingBlowWeapon()
{
return _killingBlowWeaponId;
}
/**
* Adds a summoned NPC.
* @param npc the summoned NPC
*/
public final void addSummonedNpc(L2Npc npc)
{
if (_summonedNpcs == null)
{
synchronized (this)
{
if (_summonedNpcs == null)
{
_summonedNpcs = new ConcurrentHashMap<>();
}
}
}
_summonedNpcs.put(npc.getObjectId(), npc);
npc.setSummoner(this);
}
/**
* Removes a summoned NPC by object ID.
* @param objectId the summoned NPC object ID
*/
public final void removeSummonedNpc(int objectId)
{
if (_summonedNpcs != null)
{
_summonedNpcs.remove(objectId);
}
}
/**
* Gets the summoned NPCs.
* @return the summoned NPCs
*/
public final Collection<L2Npc> getSummonedNpcs()
{
return _summonedNpcs != null ? _summonedNpcs.values() : Collections.<L2Npc> emptyList();
}
/**
* Gets the summoned NPC by object ID.
* @param objectId the summoned NPC object ID
* @return the summoned NPC
*/
public final L2Npc getSummonedNpc(int objectId)
{
if (_summonedNpcs != null)
{
return _summonedNpcs.get(objectId);
}
return null;
}
/**
* Gets the summoned NPC count.
* @return the summoned NPC count
*/
public final int getSummonedNpcCount()
{
return _summonedNpcs != null ? _summonedNpcs.size() : 0;
}
/**
* Resets the summoned NPCs list.
*/
public final void resetSummonedNpcs()
{
if (_summonedNpcs != null)
{
_summonedNpcs.clear();
}
}
@Override
public int getMinShopDistance()
{
return Config.SHOP_MIN_RANGE_FROM_NPC;
}
}