/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.conditions; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.items.L2Item; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.model.zone.ZoneId; import com.l2jserver.gameserver.network.SystemMessageId; /** * Player Can Untransform condition implementation. * @author Adry_85 */ public class ConditionPlayerCanUntransform extends Condition { private final boolean _val; public ConditionPlayerCanUntransform(boolean val) { _val = val; } @Override public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item) { boolean canUntransform = true; final L2PcInstance player = effector.getActingPlayer(); if (player == null) { canUntransform = false; } else if (player.isAlikeDead() || player.isCursedWeaponEquipped()) { canUntransform = false; } else if ((player.isTransformed() || player.isInStance()) && player.isFlyingMounted() && !player.isInsideZone(ZoneId.LANDING)) { player.sendPacket(SystemMessageId.YOU_ARE_TOO_HIGH_TO_PERFORM_THIS_ACTION_PLEASE_LOWER_YOUR_ALTITUDE_AND_TRY_AGAIN); // TODO: check if message is retail like. canUntransform = false; } return (_val == canUntransform); } }