/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.npc.CastleTeleporter;
import ai.npc.AbstractNpcAI;
import com.l2jserver.gameserver.enums.ChatType;
import com.l2jserver.gameserver.instancemanager.MapRegionManager;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.Siege;
import com.l2jserver.gameserver.network.NpcStringId;
import com.l2jserver.gameserver.network.serverpackets.NpcSay;
/**
* Castle Teleporter AI.
* @author malyelfik
*/
public final class CastleTeleporter extends AbstractNpcAI
{
// Teleporter IDs
private static final int[] NPCS =
{
35095, // Mass Gatekeeper (Gludio)
35137, // Mass Gatekeeper (Dion)
35179, // Mass Gatekeeper (Giran)
35221, // Mass Gatekeeper (Oren)
35266, // Mass Gatekeeper (Aden)
35311, // Mass Gatekeeper (Innadril)
35355, // Mass Gatekeeper (Goddard)
35502, // Mass Gatekeeper (Rune)
35547, // Mass Gatekeeper (Schuttgart)
};
private CastleTeleporter()
{
super(CastleTeleporter.class.getSimpleName(), "ai/npc");
addStartNpc(NPCS);
addTalkId(NPCS);
addFirstTalkId(NPCS);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
if (event.equalsIgnoreCase("teleporter-03.html"))
{
if (npc.isScriptValue(0))
{
final Siege siege = npc.getCastle().getSiege();
final int time = (siege.isInProgress() && (siege.getControlTowerCount() == 0)) ? 480000 : 30000;
startQuestTimer("teleport", time, npc, null);
npc.setScriptValue(1);
}
return event;
}
else if (event.equalsIgnoreCase("teleport"))
{
final int region = MapRegionManager.getInstance().getMapRegionLocId(npc.getX(), npc.getY());
final NpcSay msg = new NpcSay(npc, ChatType.NPC_SHOUT, NpcStringId.THE_DEFENDERS_OF_S1_CASTLE_WILL_BE_TELEPORTED_TO_THE_INNER_CASTLE);
msg.addStringParameter(npc.getCastle().getName());
npc.getCastle().oustAllPlayers();
npc.setScriptValue(0);
// TODO: Is it possible to get all the players for that region, instead of all players?
for (L2PcInstance pl : L2World.getInstance().getPlayers())
{
if (region == MapRegionManager.getInstance().getMapRegionLocId(pl))
{
pl.sendPacket(msg);
}
}
}
return null;
}
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
final Siege siege = npc.getCastle().getSiege();
return (npc.isScriptValue(0)) ? (siege.isInProgress() && (siege.getControlTowerCount() == 0)) ? "teleporter-02.html" : "teleporter-01.html" : "teleporter-03.html";
}
public static void main(String[] args)
{
new CastleTeleporter();
}
}