/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.group_template;
import ai.npc.AbstractNpcAI;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.skills.Skill;
/**
* Remnants AI.
* @author DS
*/
public final class Remnants extends AbstractNpcAI
{
private static final int[] NPCS =
{
18463,
18464,
18465
};
private static final int SKILL_HOLY_WATER = 2358;
// TODO: Find retail strings.
// private static final String MSG = "The holy water affects Remnants Ghost. You have freed his soul.";
// private static final String MSG_DEREK = "The holy water affects Derek. You have freed his soul.";
private Remnants()
{
super(Remnants.class.getSimpleName(), "ai/group_template");
addSpawnId(NPCS);
addSkillSeeId(NPCS);
// Do not override onKill for Derek here. Let's make global Hellbound manipulations in Engine where it is possible.
}
@Override
public final String onSpawn(L2Npc npc)
{
npc.setIsMortal(false);
return super.onSpawn(npc);
}
@Override
public final String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon)
{
if (skill.getId() == SKILL_HOLY_WATER)
{
if (!npc.isDead())
{
if ((targets.length > 0) && (targets[0] == npc))
{
if (npc.getCurrentHp() < (npc.getMaxHp() * 0.02)) // Lower, than 2%
{
npc.doDie(caster);
//@formatter:off
/*if (npc.getNpcId() == DEREK)
{
caster.sendMessage(MSG_DEREK);
}
else
{
caster.sendMessage(MSG);
}*/
//@formatter:on
}
}
}
}
return super.onSkillSee(npc, caster, skill, targets, isSummon);
}
public static void main(String[] args)
{
new Remnants();
}
}