/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor;
import java.util.Collection;
import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.templates.L2CharTemplate;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.items.L2Weapon;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.CharInfo;
import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
import com.l2jserver.gameserver.taskmanager.DecayTaskManager;
public abstract class L2Decoy extends L2Character
{
private final L2PcInstance _owner;
/**
* Creates an abstract decoy.
* @param template the decoy template
* @param owner the owner
*/
public L2Decoy(L2CharTemplate template, L2PcInstance owner)
{
super(template);
setInstanceType(InstanceType.L2Decoy);
_owner = owner;
setXYZInvisible(owner.getX(), owner.getY(), owner.getZ());
setIsInvul(false);
}
@Override
public void onSpawn()
{
super.onSpawn();
sendPacket(new CharInfo(this));
}
@Override
public void updateAbnormalVisualEffects()
{
Collection<L2PcInstance> plrs = getKnownList().getKnownPlayers().values();
for (L2PcInstance player : plrs)
{
if (player != null)
{
player.sendPacket(new CharInfo(this));
}
}
}
public void stopDecay()
{
DecayTaskManager.getInstance().cancel(this);
}
@Override
public void onDecay()
{
deleteMe(_owner);
}
@Override
public boolean isAutoAttackable(L2Character attacker)
{
return _owner.isAutoAttackable(attacker);
}
@Override
public L2ItemInstance getActiveWeaponInstance()
{
return null;
}
@Override
public L2Weapon getActiveWeaponItem()
{
return null;
}
@Override
public L2ItemInstance getSecondaryWeaponInstance()
{
return null;
}
@Override
public L2Weapon getSecondaryWeaponItem()
{
return null;
}
@Override
public final int getId()
{
return getTemplate().getId();
}
@Override
public int getLevel()
{
return getTemplate().getLevel();
}
public void deleteMe(L2PcInstance owner)
{
decayMe();
getKnownList().removeAllKnownObjects();
owner.setDecoy(null);
}
public synchronized void unSummon(L2PcInstance owner)
{
if (isVisible() && !isDead())
{
if (getWorldRegion() != null)
{
getWorldRegion().removeFromZones(this);
}
owner.setDecoy(null);
decayMe();
getKnownList().removeAllKnownObjects();
}
}
public final L2PcInstance getOwner()
{
return _owner;
}
@Override
public L2PcInstance getActingPlayer()
{
return _owner;
}
@Override
public L2NpcTemplate getTemplate()
{
return (L2NpcTemplate) super.getTemplate();
}
@Override
public void sendInfo(L2PcInstance activeChar)
{
activeChar.sendPacket(new CharInfo(this));
}
@Override
public void sendPacket(L2GameServerPacket mov)
{
if (getOwner() != null)
{
getOwner().sendPacket(mov);
}
}
@Override
public void sendPacket(SystemMessageId id)
{
if (getOwner() != null)
{
getOwner().sendPacket(id);
}
}
}