/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
public final class L2ArtefactInstance extends L2Npc
{
/**
* Creates a castle siege artifact.
* @param template the artifact NPC template
*/
public L2ArtefactInstance(L2NpcTemplate template)
{
super(template);
setInstanceType(InstanceType.L2ArtefactInstance);
}
@Override
public void onSpawn()
{
super.onSpawn();
getCastle().registerArtefact(this);
}
/**
* Return False.
*/
@Override
public boolean isAutoAttackable(L2Character attacker)
{
return false;
}
@Override
public boolean canBeAttacked()
{
return false;
}
@Override
public void onForcedAttack(L2PcInstance player)
{
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(ActionFailed.STATIC_PACKET);
}
@Override
public void reduceCurrentHp(double damage, L2Character attacker, Skill skill)
{
}
@Override
public void reduceCurrentHp(double damage, L2Character attacker, boolean awake, boolean isDOT, Skill skill)
{
}
}