/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.clientpackets;
import com.l2jserver.Config;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.data.xml.impl.SkillTreesData;
import com.l2jserver.gameserver.datatables.SkillData;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.skills.CommonSkill;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
public final class RequestMagicSkillUse extends L2GameClientPacket
{
private static final String _C__39_REQUESTMAGICSKILLUSE = "[C] 39 RequestMagicSkillUse";
private int _magicId;
private boolean _ctrlPressed;
private boolean _shiftPressed;
@Override
protected void readImpl()
{
_magicId = readD(); // Identifier of the used skill
_ctrlPressed = readD() != 0; // True if it's a ForceAttack : Ctrl pressed
_shiftPressed = readC() != 0; // True if Shift pressed
}
@Override
protected void runImpl()
{
// Get the current L2PcInstance of the player
final L2PcInstance activeChar = getActiveChar();
if (activeChar == null)
{
return;
}
// Get the level of the used skill
Skill skill = activeChar.getKnownSkill(_magicId);
if (skill == null)
{
// Player doesn't know this skill, maybe it's the display Id.
skill = activeChar.getCustomSkill(_magicId);
if (skill == null)
{
if ((_magicId == CommonSkill.HAIR_ACCESSORY_SET.getId()) || SkillTreesData.getInstance().isSubClassChangeSkill(_magicId, 1))
{
skill = SkillData.getInstance().getSkill(_magicId, 1);
}
else
{
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
_log.warning("Skill Id " + _magicId + " not found in player!");
return;
}
}
}
// Avoid Use of Skills in AirShip.
if (activeChar.isPlayable() && activeChar.isInAirShip())
{
activeChar.sendPacket(SystemMessageId.THIS_ACTION_IS_PROHIBITED_WHILE_MOUNTED_OR_ON_AN_AIRSHIP);
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
if ((activeChar.isTransformed() || activeChar.isInStance()) && !activeChar.hasTransformSkill(skill.getId()))
{
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
// If Alternate rule Karma punishment is set to true, forbid skill Return to player with Karma
if (!Config.ALT_GAME_KARMA_PLAYER_CAN_TELEPORT && (activeChar.getKarma() > 0) && skill.hasEffectType(L2EffectType.TELEPORT))
{
return;
}
// players mounted on pets cannot use any toggle skills
if (skill.isToggle() && activeChar.isMounted())
{
return;
}
// Stop if use self-buff (except if on AirShip or Boat).
if ((skill.isContinuous() && !skill.isDebuff() && (skill.getTargetType() == L2TargetType.SELF)) && (!activeChar.isInAirShip() || !activeChar.isInBoat()))
{
activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, activeChar.getLocation());
}
activeChar.useMagic(skill, _ctrlPressed, _shiftPressed);
}
@Override
public String getType()
{
return _C__39_REQUESTMAGICSKILLUSE;
}
}