/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets.friend;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
/**
* @author UnAfraid
*/
public class FriendAddRequestResult extends L2GameServerPacket
{
private final int _result;
private final int _charId;
private final String _charName;
private final int _isOnline;
private final int _charObjectId;
private final int _charLevel;
private final int _charClassId;
public FriendAddRequestResult(L2PcInstance activeChar, int result)
{
_result = result;
_charId = activeChar.getObjectId();
_charName = activeChar.getName();
_isOnline = activeChar.isOnlineInt();
_charObjectId = activeChar.getObjectId();
_charLevel = activeChar.getLevel();
_charClassId = activeChar.getActiveClass();
}
@Override
protected void writeImpl()
{
writeC(0x55);
writeD(_result);
writeD(_charId);
writeS(_charName);
writeD(_isOnline);
writeD(_charObjectId);
writeD(_charLevel);
writeD(_charClassId);
writeH(0x00); // Always 0 on retail
}
}