/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets.friend; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket; /** * @author UnAfraid */ public class FriendAddRequestResult extends L2GameServerPacket { private final int _result; private final int _charId; private final String _charName; private final int _isOnline; private final int _charObjectId; private final int _charLevel; private final int _charClassId; public FriendAddRequestResult(L2PcInstance activeChar, int result) { _result = result; _charId = activeChar.getObjectId(); _charName = activeChar.getName(); _isOnline = activeChar.isOnlineInt(); _charObjectId = activeChar.getObjectId(); _charLevel = activeChar.getLevel(); _charClassId = activeChar.getActiveClass(); } @Override protected void writeImpl() { writeC(0x55); writeD(_result); writeD(_charId); writeS(_charName); writeD(_isOnline); writeD(_charObjectId); writeD(_charLevel); writeD(_charClassId); writeH(0x00); // Always 0 on retail } }