/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.conditions; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.items.L2Item; import com.l2jserver.gameserver.model.skills.Skill; /** * This condition becomes true whether the player is transformed and the transformation Id match the parameter or<br> * the parameter is -1 which returns true if player is transformed regardless the transformation Id. * @author Zoey76 */ public class ConditionPlayerTransformationId extends Condition { private final int _id; /** * Instantiates a new condition player is transformed. * @param id the transformation Id. */ public ConditionPlayerTransformationId(int id) { _id = id; } @Override public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item) { final L2PcInstance player = effector.getActingPlayer(); if (player == null) { return false; } if (_id == -1) { return player.isTransformed(); } return player.getTransformationId() == _id; } }