/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.clientpackets;
import java.util.logging.Level;
import java.util.logging.LogRecord;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.gameserver.data.xml.impl.EnchantSkillGroupsData;
import com.l2jserver.gameserver.datatables.SkillData;
import com.l2jserver.gameserver.model.L2EnchantSkillGroup.EnchantSkillHolder;
import com.l2jserver.gameserver.model.L2EnchantSkillLearn;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfo;
import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfoDetail;
import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillResult;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;
import com.l2jserver.util.Rnd;
/**
* Format (ch) dd c: (id) 0xD0 h: (subid) 0x34 d: skill id d: skill lvl
* @author -Wooden-
*/
public final class RequestExEnchantSkillRouteChange extends L2GameClientPacket
{
private static final String _C__D0_34_REQUESTEXENCHANTSKILLROUTECHANGE = "[C] D0:34 RequestExEnchantSkillRouteChange";
private static final Logger _logEnchant = Logger.getLogger("enchant");
private int _skillId;
private int _skillLvl;
@Override
protected void readImpl()
{
_skillId = readD();
_skillLvl = readD();
}
@Override
protected void runImpl()
{
if ((_skillId <= 0) || (_skillLvl <= 0))
{
return;
}
L2PcInstance player = getClient().getActiveChar();
if (player == null)
{
return;
}
if (player.getClassId().level() < 3) // requires to have 3rd class quest completed
{
player.sendPacket(SystemMessageId.YOU_CANNOT_USE_THE_SKILL_ENHANCING_FUNCTION_IN_THIS_CLASS_YOU_CAN_USE_CORRESPONDING_FUNCTION_WHEN_COMPLETING_THE_THIRD_CLASS_CHANGE);
return;
}
if (player.getLevel() < 76)
{
player.sendPacket(SystemMessageId.YOU_CANNOT_USE_THE_SKILL_ENHANCING_FUNCTION_ON_THIS_LEVEL_YOU_CAN_USE_THE_CORRESPONDING_FUNCTION_ON_LEVELS_HIGHER_THAN_LV_76);
return;
}
if (!player.isAllowedToEnchantSkills())
{
player.sendPacket(SystemMessageId.YOU_CANNOT_USE_THE_SKILL_ENHANCING_FUNCTION_IN_THIS_STATE_YOU_CAN_ENHANCE_SKILLS_WHEN_NOT_IN_BATTLE_AND_CANNOT_USE_THE_FUNCTION_WHILE_TRANSFORMED_IN_BATTLE_ON_A_MOUNT_OR_WHILE_THE_SKILL_IS_ON_COOLDOWN);
return;
}
Skill skill = SkillData.getInstance().getSkill(_skillId, _skillLvl);
if (skill == null)
{
return;
}
int reqItemId = EnchantSkillGroupsData.CHANGE_ENCHANT_BOOK;
L2EnchantSkillLearn s = EnchantSkillGroupsData.getInstance().getSkillEnchantmentBySkillId(_skillId);
if (s == null)
{
return;
}
final int beforeEnchantSkillLevel = player.getSkillLevel(_skillId);
// do u have this skill enchanted?
if (beforeEnchantSkillLevel <= 100)
{
return;
}
int currentEnchantLevel = beforeEnchantSkillLevel % 100;
// is the requested level valid?
if (currentEnchantLevel != (_skillLvl % 100))
{
return;
}
EnchantSkillHolder esd = s.getEnchantSkillHolder(_skillLvl);
int requiredSp = esd.getSpCost();
int requireditems = esd.getAdenaCost();
if (player.getSp() >= requiredSp)
{
// only first lvl requires book
L2ItemInstance spb = player.getInventory().getItemByItemId(reqItemId);
if (Config.ES_SP_BOOK_NEEDED)
{
if (spb == null)// Haven't spellbook
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_SKILL_ROUTE_CHANGE);
return;
}
}
if (player.getInventory().getAdena() < requireditems)
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
return;
}
boolean check;
check = player.getStat().removeExpAndSp(0, requiredSp, false);
if (Config.ES_SP_BOOK_NEEDED)
{
check &= player.destroyItem("Consume", spb.getObjectId(), 1, player, true);
}
check &= player.destroyItemByItemId("Consume", Inventory.ADENA_ID, requireditems, player, true);
if (!check)
{
player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
return;
}
int levelPenalty = Rnd.get(Math.min(4, currentEnchantLevel));
_skillLvl -= levelPenalty;
if ((_skillLvl % 100) == 0)
{
_skillLvl = s.getBaseLevel();
}
skill = SkillData.getInstance().getSkill(_skillId, _skillLvl);
if (skill != null)
{
if (Config.LOG_SKILL_ENCHANTS)
{
LogRecord record = new LogRecord(Level.INFO, "Route Change");
record.setParameters(new Object[]
{
player,
skill,
spb
});
record.setLoggerName("skill");
_logEnchant.log(record);
}
player.addSkill(skill, true);
player.sendPacket(ExEnchantSkillResult.valueOf(true));
}
if (Config.DEBUG)
{
_log.fine("Learned skill ID: " + _skillId + " Level: " + _skillLvl + " for " + requiredSp + " SP, " + requireditems + " Adena.");
}
player.sendPacket(new UserInfo(player));
if (levelPenalty == 0)
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.ENCHANT_SKILL_ROUTE_CHANGE_WAS_SUCCESSFUL_LV_OF_ENCHANT_SKILL_S1_WILL_REMAIN);
sm.addSkillName(_skillId);
player.sendPacket(sm);
}
else
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.ENCHANT_SKILL_ROUTE_CHANGE_WAS_SUCCESSFUL_LV_OF_ENCHANT_SKILL_S1_HAS_BEEN_DECREASED_BY_S2);
sm.addSkillName(_skillId);
sm.addInt(levelPenalty);
player.sendPacket(sm);
}
player.sendSkillList();
final int afterEnchantSkillLevel = player.getSkillLevel(_skillId);
player.sendPacket(new ExEnchantSkillInfo(_skillId, afterEnchantSkillLevel));
player.sendPacket(new ExEnchantSkillInfoDetail(3, _skillId, afterEnchantSkillLevel, player));
player.updateShortCuts(_skillId, afterEnchantSkillLevel);
}
else
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_DO_NOT_HAVE_ENOUGH_SP_TO_ENCHANT_THAT_SKILL);
player.sendPacket(sm);
}
}
@Override
public String getType()
{
return _C__D0_34_REQUESTEXENCHANTSKILLROUTECHANGE;
}
}