/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import com.l2jserver.gameserver.datatables.ItemTable;
import com.l2jserver.gameserver.model.ArenaParticipantsHolder;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.entity.BlockCheckerEngine;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.ExCubeGameChangePoints;
import com.l2jserver.gameserver.network.serverpackets.ExCubeGameExtendedChangePoints;
import com.l2jserver.gameserver.network.serverpackets.NpcInfo;
import com.l2jserver.util.Rnd;
/**
* @author BiggBoss
*/
public class L2BlockInstance extends L2MonsterInstance
{
private int _colorEffect;
/**
* Creates a block.
* @param template the block NPC template
*/
public L2BlockInstance(L2NpcTemplate template)
{
super(template);
}
/**
* Will change the color of the block and update the appearance in the known players clients
* @param attacker
* @param holder
* @param team
*/
public void changeColor(L2PcInstance attacker, ArenaParticipantsHolder holder, int team)
{
// Do not update color while sending old info
synchronized (this)
{
final BlockCheckerEngine event = holder.getEvent();
if (_colorEffect == 0x53)
{
// Change color
_colorEffect = 0x00;
// BroadCast to all known players
broadcastPacket(new NpcInfo(this));
increaseTeamPointsAndSend(attacker, team, event);
}
else
{
// Change color
_colorEffect = 0x53;
// BroadCast to all known players
broadcastPacket(new NpcInfo(this));
increaseTeamPointsAndSend(attacker, team, event);
}
// 30% chance to drop the event items
int random = Rnd.get(100);
// Bond
if ((random > 69) && (random <= 84))
{
dropItem(13787, event, attacker);
}
else if (random > 84)
{
dropItem(13788, event, attacker);
}
}
}
/**
* Sets if the block is red or blue. Mainly used in block spawn
* @param isRed
*/
public void setRed(boolean isRed)
{
_colorEffect = isRed ? 0x53 : 0x00;
}
/**
* @return {@code true} if the block is red at this moment, {@code false} otherwise
*/
@Override
public int getColorEffect()
{
return _colorEffect;
}
@Override
public boolean isAutoAttackable(L2Character attacker)
{
if (attacker instanceof L2PcInstance)
{
return (attacker.getActingPlayer() != null) && (attacker.getActingPlayer().getBlockCheckerArena() > -1);
}
return true;
}
@Override
public boolean doDie(L2Character killer)
{
return false;
}
@Override
public void onAction(L2PcInstance player, boolean interact)
{
if (!canTarget(player))
{
return;
}
player.setLastFolkNPC(this);
if (player.getTarget() != this)
{
player.setTarget(this);
getAI(); // wake up ai
}
else if (interact)
{
player.sendPacket(ActionFailed.STATIC_PACKET);
}
}
private void increaseTeamPointsAndSend(L2PcInstance player, int team, BlockCheckerEngine eng)
{
eng.increasePlayerPoints(player, team);
int timeLeft = (int) ((eng.getStarterTime() - System.currentTimeMillis()) / 1000);
boolean isRed = eng.getHolder().getRedPlayers().contains(player);
ExCubeGameChangePoints changePoints = new ExCubeGameChangePoints(timeLeft, eng.getBluePoints(), eng.getRedPoints());
ExCubeGameExtendedChangePoints secretPoints = new ExCubeGameExtendedChangePoints(timeLeft, eng.getBluePoints(), eng.getRedPoints(), isRed, player, eng.getPlayerPoints(player, isRed));
eng.getHolder().broadCastPacketToTeam(changePoints);
eng.getHolder().broadCastPacketToTeam(secretPoints);
}
private void dropItem(int id, BlockCheckerEngine eng, L2PcInstance player)
{
L2ItemInstance drop = ItemTable.getInstance().createItem("Loot", id, 1, player, this);
int x = getX() + Rnd.get(50);
int y = getY() + Rnd.get(50);
int z = getZ();
drop.dropMe(this, x, y, z);
eng.addNewDrop(drop);
}
}