/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.loginserverpackets; import com.l2jserver.util.network.BaseRecievePacket; /** * @author -Wooden- */ public class PlayerAuthResponse extends BaseRecievePacket { private final String _account; private final boolean _authed; /** * @param decrypt */ public PlayerAuthResponse(byte[] decrypt) { super(decrypt); _account = readS(); _authed = (readC() == 0 ? false : true); } /** * @return Returns the account. */ public String getAccount() { return _account; } /** * @return Returns the authed state. */ public boolean isAuthed() { return _authed; } }