/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.npc.SymbolMaker;
import ai.npc.AbstractNpcAI;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.serverpackets.HennaEquipList;
import com.l2jserver.gameserver.network.serverpackets.HennaRemoveList;
/**
* Symbol Maker AI.
* @author Adry_85
*/
public final class SymbolMaker extends AbstractNpcAI
{
// NPCs
private static final int[] NPCS =
{
31046, // Marsden
31047, // Kell
31048, // McDermott
31049, // Pepper
31050, // Thora
31051, // Keach
31052, // Heid
31053, // Kidder
31264, // Olsun
31308, // Achim
31953, // Rankar
};
private SymbolMaker()
{
super(SymbolMaker.class.getSimpleName(), "ai/npc");
addFirstTalkId(NPCS);
addStartNpc(NPCS);
addTalkId(NPCS);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
String htmltext = null;
switch (event)
{
case "symbol_maker.htm":
case "symbol_maker-1.htm":
case "symbol_maker-2.htm":
case "symbol_maker-3.htm":
{
htmltext = event;
break;
}
case "Draw":
{
player.sendPacket(new HennaEquipList(player));
break;
}
case "Remove":
{
player.sendPacket(new HennaRemoveList(player));
break;
}
}
return htmltext;
}
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
return "symbol_maker.htm";
}
public static void main(String[] args)
{
new SymbolMaker();
}
}