/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import com.l2jserver.gameserver.enums.InstanceType; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; public final class L2TerrainObjectInstance extends L2Npc { /** * Creates a terrain object. * @param template the terrain object NPC template */ public L2TerrainObjectInstance(L2NpcTemplate template) { super(template); setInstanceType(InstanceType.L2TerrainObjectInstance); } @Override public void onAction(L2PcInstance player, boolean interact) { player.sendPacket(ActionFailed.STATIC_PACKET); } @Override public void onActionShift(L2PcInstance player) { if (player.isGM()) { super.onActionShift(player); } else { player.sendPacket(ActionFailed.STATIC_PACKET); } } }