/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.status; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; public class AttackableStatus extends NpcStatus { public AttackableStatus(L2Attackable activeChar) { super(activeChar); } @Override public final void reduceHp(double value, L2Character attacker) { reduceHp(value, attacker, true, false, false); } @Override public final void reduceHp(double value, L2Character attacker, boolean awake, boolean isDOT, boolean isHpConsumption) { if (getActiveChar().isDead()) { return; } if (value > 0) { if (getActiveChar().isOverhit()) { getActiveChar().setOverhitValues(attacker, value); } else { getActiveChar().overhitEnabled(false); } } else { getActiveChar().overhitEnabled(false); } super.reduceHp(value, attacker, awake, isDOT, isHpConsumption); if (!getActiveChar().isDead()) { // And the attacker's hit didn't kill the mob, clear the over-hit flag getActiveChar().overhitEnabled(false); } } @Override public L2Attackable getActiveChar() { return (L2Attackable) super.getActiveChar(); } }