/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.status;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.L2Character;
public class AttackableStatus extends NpcStatus
{
public AttackableStatus(L2Attackable activeChar)
{
super(activeChar);
}
@Override
public final void reduceHp(double value, L2Character attacker)
{
reduceHp(value, attacker, true, false, false);
}
@Override
public final void reduceHp(double value, L2Character attacker, boolean awake, boolean isDOT, boolean isHpConsumption)
{
if (getActiveChar().isDead())
{
return;
}
if (value > 0)
{
if (getActiveChar().isOverhit())
{
getActiveChar().setOverhitValues(attacker, value);
}
else
{
getActiveChar().overhitEnabled(false);
}
}
else
{
getActiveChar().overhitEnabled(false);
}
super.reduceHp(value, attacker, awake, isDOT, isHpConsumption);
if (!getActiveChar().isDead())
{
// And the attacker's hit didn't kill the mob, clear the over-hit flag
getActiveChar().overhitEnabled(false);
}
}
@Override
public L2Attackable getActiveChar()
{
return (L2Attackable) super.getActiveChar();
}
}