/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets; import java.util.ArrayList; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; /** * @author Erlandys */ public class ExChangeAttributeItemList extends AbstractItemPacket { private final ArrayList<L2ItemInstance> _itemsList; private final int _itemOID; public ExChangeAttributeItemList(L2PcInstance player, int itemOID) { _itemsList = new ArrayList<>(); for (L2ItemInstance item : player.getInventory().getItems()) { if (item.isWeapon()) { if (item.getAttackElementPower() > 0) { _itemsList.add(item); } } } _itemOID = itemOID; } @Override protected void writeImpl() { writeC(0xFE); writeH(0x113); writeD(_itemOID); writeD(_itemsList.size()); for (L2ItemInstance item : _itemsList) { writeItem(item); } } }