/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import java.util.ArrayList;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
/**
* @author Erlandys
*/
public class ExChangeAttributeItemList extends AbstractItemPacket
{
private final ArrayList<L2ItemInstance> _itemsList;
private final int _itemOID;
public ExChangeAttributeItemList(L2PcInstance player, int itemOID)
{
_itemsList = new ArrayList<>();
for (L2ItemInstance item : player.getInventory().getItems())
{
if (item.isWeapon())
{
if (item.getAttackElementPower() > 0)
{
_itemsList.add(item);
}
}
}
_itemOID = itemOID;
}
@Override
protected void writeImpl()
{
writeC(0xFE);
writeH(0x113);
writeD(_itemOID);
writeD(_itemsList.size());
for (L2ItemInstance item : _itemsList)
{
writeItem(item);
}
}
}