/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.items;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.gameserver.model.items.type.ArmorType;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.util.StringUtil;
/**
* This class is dedicated to the management of armors.
*/
public final class L2Armor extends L2Item
{
/**
* Skill that activates when armor is enchanted +4.
*/
private SkillHolder _enchant4Skill = null;
private ArmorType _type;
/**
* Constructor for Armor.
* @param set the StatsSet designating the set of couples (key,value) characterizing the armor.
*/
public L2Armor(StatsSet set)
{
super(set);
_type = set.getEnum("armor_type", ArmorType.class, ArmorType.NONE);
int _bodyPart = getBodyPart();
if ((_bodyPart == L2Item.SLOT_NECK) || ((_bodyPart & L2Item.SLOT_L_EAR) != 0) || ((_bodyPart & L2Item.SLOT_L_FINGER) != 0) || ((_bodyPart & L2Item.SLOT_R_BRACELET) != 0) || ((_bodyPart & L2Item.SLOT_L_BRACELET) != 0))
{
_type1 = L2Item.TYPE1_WEAPON_RING_EARRING_NECKLACE;
_type2 = L2Item.TYPE2_ACCESSORY;
}
else
{
if ((_type == ArmorType.NONE) && (getBodyPart() == L2Item.SLOT_L_HAND))
{
_type = ArmorType.SHIELD;
}
_type1 = L2Item.TYPE1_SHIELD_ARMOR;
_type2 = L2Item.TYPE2_SHIELD_ARMOR;
}
String skill = set.getString("enchant4_skill", null);
if (skill != null)
{
String[] info = skill.split("-");
if ((info != null) && (info.length == 2))
{
int id = 0;
int level = 0;
try
{
id = Integer.parseInt(info[0]);
level = Integer.parseInt(info[1]);
}
catch (Exception nfe)
{
// Incorrect syntax, don't add new skill
_log.info(StringUtil.concat("> Couldnt parse ", skill, " in armor enchant skills! item ", toString()));
}
if ((id > 0) && (level > 0))
{
_enchant4Skill = new SkillHolder(id, level);
}
}
}
}
/**
* @return the type of the armor.
*/
@Override
public ArmorType getItemType()
{
return _type;
}
/**
* @return the ID of the item after applying the mask.
*/
@Override
public final int getItemMask()
{
return getItemType().mask();
}
/**
* @return skill that player get when has equipped armor +4 or more
*/
@Override
public Skill getEnchant4Skill()
{
if (_enchant4Skill == null)
{
return null;
}
return _enchant4Skill.getSkill();
}
}