/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets; import java.util.ArrayList; import java.util.List; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; public final class WareHouseDepositList extends AbstractItemPacket { public static final int PRIVATE = 1; public static final int CLAN = 2; public static final int CASTLE = 3; public static final int FREIGHT = 1; private final long _playerAdena; private final int _invSize; private final List<L2ItemInstance> _items = new ArrayList<>(); private final List<Integer> _itemsStackable = new ArrayList<>(); /** * <ul> * <li>0x01-Private Warehouse</li> * <li>0x02-Clan Warehouse</li> * <li>0x03-Castle Warehouse</li> * <li>0x04-Warehouse</li> * </ul> */ private final int _whType; public WareHouseDepositList(L2PcInstance player, int type) { _whType = type; _playerAdena = player.getAdena(); _invSize = player.getInventory().getSize(); final boolean isPrivate = _whType == PRIVATE; for (L2ItemInstance temp : player.getInventory().getAvailableItems(true, isPrivate, false)) { if ((temp != null) && temp.isDepositable(isPrivate)) { _items.add(temp); } if ((temp != null) && temp.isDepositable(isPrivate) && temp.isStackable()) { _itemsStackable.add(temp.getDisplayId()); } } } @Override protected final void writeImpl() { writeC(0x41); writeH(_whType); writeQ(_playerAdena); writeD(_invSize); writeH(_itemsStackable.size()); for (int itemId : _itemsStackable) { writeD(itemId); } writeH(_items.size()); for (L2ItemInstance item : _items) { writeItem(item); writeD(item.getObjectId()); } } }