/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import java.util.ArrayList;
import java.util.List;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
public final class WareHouseDepositList extends AbstractItemPacket
{
public static final int PRIVATE = 1;
public static final int CLAN = 2;
public static final int CASTLE = 3;
public static final int FREIGHT = 1;
private final long _playerAdena;
private final int _invSize;
private final List<L2ItemInstance> _items = new ArrayList<>();
private final List<Integer> _itemsStackable = new ArrayList<>();
/**
* <ul>
* <li>0x01-Private Warehouse</li>
* <li>0x02-Clan Warehouse</li>
* <li>0x03-Castle Warehouse</li>
* <li>0x04-Warehouse</li>
* </ul>
*/
private final int _whType;
public WareHouseDepositList(L2PcInstance player, int type)
{
_whType = type;
_playerAdena = player.getAdena();
_invSize = player.getInventory().getSize();
final boolean isPrivate = _whType == PRIVATE;
for (L2ItemInstance temp : player.getInventory().getAvailableItems(true, isPrivate, false))
{
if ((temp != null) && temp.isDepositable(isPrivate))
{
_items.add(temp);
}
if ((temp != null) && temp.isDepositable(isPrivate) && temp.isStackable())
{
_itemsStackable.add(temp.getDisplayId());
}
}
}
@Override
protected final void writeImpl()
{
writeC(0x41);
writeH(_whType);
writeQ(_playerAdena);
writeD(_invSize);
writeH(_itemsStackable.size());
for (int itemId : _itemsStackable)
{
writeD(itemId);
}
writeH(_items.size());
for (L2ItemInstance item : _items)
{
writeItem(item);
writeD(item.getObjectId());
}
}
}